19,298 Commits over 1,614 Days - 0.50cph!
Minor TakeFromDispenser tweaks
Fixed NRE in ProvidesRequiredItemSettings
Fixed PickUp Interaction not working on items that are attached to the shoulder
Added ItemType.Corpse Definition
Cleaned up Deer Corpse and other Corpses data
Corpse component dispensable editor funtimes
Lazy people won't build things unless you force them.
Tutorial is now more generic (and also completable).
Reworked a bunch of triggers.
Social Effect Parameters based approach to adding effects for misc social events. Not tested + requires some editor work before it's ready for prime-time, but code compiles.
Temporarily stopped lazy trait from blocking building, as it is literally unplayable.
Added TryApplySocialEffect functions that generalize the application of social effects in Social and Socials, removing the duplication of code and makes the classes easier to read.
Started extending the editor for SocialSettings to include the SocialEffectParameters. Only thing left really is to allow for SocialActParameters to be displayed as an AssetMenu, or something like that, when social effect target type is of type Participants of Act.
Merged from Social Effect Parameters branch.
Pretty big desire refactor.
Added a 2nd type of Building Desire for player commanded building.
All Building related desires should now be cleared up on building completion.
SocialEffectParameters stores an ActId for use with the Event and Target types
Added SocialSettings.GetActParameters via id
Removed some unused fields from DesiresParameters
Relationships component now listen to combat events and change opinions based on that.
Renaming Desire types to be more consistent
Added various events to Social, Socials and SocialInvitation
Relationships component now listen to senses events and change opinions based on that.
PerceivedUnitData now bookkeeps PreviousThreatLevel as well, that we can find the delta.
Fixed projectiles not being interactable after being thrown/shot, but found some issues with throwing projectiles a second time... weird shit. Commiting because I'm going insane
Entity physics toggle optional gravity param
Projectile.Fire takes a callback, component no longer holds OnHit event
Removed hit chance from DPS calculation for now, this fixes ranged attacks not being selected.
Added Relationship hooks for Social events, though changing no opinions in there just yet.
Added change to opinions of the other person on social invitation accept/decline. Accept causes friendship/love, the other causes Foe/Hatred.
Misc EntityView physics cleanup, and data exposure for rigidbody drag
TutorialSettings.TaskName returns the AssetName, no need for a seperate field
Fixed Relationships NRE (made Socials a default UnitComponent)
Split tutorial up into 5 seperate tutorials
Fixed task complete sound not playing
Moved usec glyphicons into seperate folder
Icons on DataBrowser tabs
Increased height of PlayerController CapsuleCheck
Attached projectiles are removed from corpses when picked up
Unit ragdoll death force tweaks, combat ability names, fixed bad hit FX prefab refs
TOD lat tweak
Editor things
StatManipulatorParameters change readability
Effects no longer apply stat manipulations through SimTick, instead only OnMinute
Renamed IEntityComponentSystemHandler to IEntityComponentSystemComponent
Hand command button has sounds
Discovered two more colors, thanks Seb.
Fixed DataBrowser eating input events when it shouldn't
Passed out people no longer sleep standing up.
Unit diet data validation and setup
Fixed Graze Interaction being shit. Made it un-shit. Un-shitted it.
Player tutorial completion delay time for UI and sound to do they thang in
People will only drop items not being used to crafting and which are held, when crafting.
Re-ordered tutorials, still bugged after 2nd completion
Humans will no longer eat raw meat from un-skinned animal corpses, only animals can do so
Fixed tutorial related NRE
Added Instrument ItemType
Sleep interruption from noise actually works now
Combat now also causes the sleep interrupt effect
Rabbits and wolves in testbox
Data tweaks