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19,298 Commits over 1,614 Days - 0.50cph!

11 Years Ago
Updated to latest version of Editor Only for unit_so test scene and the template scene.
11 Years Ago
- Added WaterExenstion to pass the RenderSettings.customReflection cubemap to the Water shader. - Reimported SF - Moved World/Weather/Season managers to a new prefab and updated game_bootstrap scene
11 Years Ago
Removing ExportedObj folder from plastic
11 Years Ago
More Water shader updates. Updated river and lake assets for island_large1
11 Years Ago
- Added a NavAgentSlowTrigger script to slow down Agents when inside trigger volumes (river crossings) - More shader and scene updates - Fixed some issues with GroupsAgentMoveTo
11 Years Ago
Lies
11 Years Ago
b11
11 Years Ago
Scene and prefab updates
11 Years Ago
Nuking A* Example assets.
11 Years Ago
Scene updates apparently.
11 Years Ago
New huts, scene updates.
11 Years Ago
- Re-exported trees with new variants. - Updated FilmingControl script to automatically handle CameraPaths. - QB Tool preset tweaks. - New camp assets. - Scene updates
11 Years Ago
Tree assets cleanup
11 Years Ago
Navmesh rebaked
11 Years Ago
Fixed performance issues on TerrainWeatherExtension Added lightweight TerrainWeatherObject component; has to be added to any obj affected by weather
11 Years Ago
Navmesh updates
11 Years Ago
Fresh native navmesh bake on island_large. Prefab updates
11 Years Ago
Mostly prefab updates. New spiked wall exports.
11 Years Ago
Broken water shader
11 Years Ago
Fixed Water shader
11 Years Ago
- Added some utility animation controller scripts for filming - Tweaked shot 1 paths - Added Eagle asset and animations
11 Years Ago
- Updated TOD - Added a DOF control script to FilmCamera prefab - Tweaked SkyDome settings to hog CPU less - Moved some utility scripts around
11 Years Ago
Fixed OnDrawGizmos error in GroupAgentsMoveTo
11 Years Ago
Cleaned up all scenes and updated Main Menu with a new background. Added latest theme music
11 Years Ago
Backup commit of an initial working version of the grass system (do not use yet)
11 Years Ago
Added TerrainMeta to all terrains
11 Years Ago
Updated to b12. Some building prefab changes.
11 Years Ago
Updated custom standard/universal-based shaders for b12 Removed obsolete legacy terrain shader
11 Years Ago
Added MegaFriers back in for some deformation tests
11 Years Ago
Forced asset serialization to text mode, which will help in the long run... http://i.imgur.com/fFY2Na7.png
11 Years Ago
Removed ShaderForge + added it to ignore.conf
11 Years Ago
Forgot to ignore the ShaderForge folder meta files as well
11 Years Ago
Fixed compilation issues in OGL; possibly other platforms as well Added built-in standard/universal cginc dependencies to avoid surprises in the future
11 Years Ago
Moved MegaFriers
11 Years Ago
- Some /Content cleanup - Added HumanMale@Rafting (with asset included) - Added deformable ocean test scene
11 Years Ago
Updated eagle anims & mesh fbx (skinning still needs tweaking)
11 Years Ago
Made scenes a bit smaller Kept TerrainMath from serializing until I find a better place to store its data
11 Years Ago
Fixed some minor grass color issues
11 Years Ago
Asset format update
11 Years Ago
Reworked the scene save and load structure so we no longer have _runtime duplicates for all our scenes. Added DestroyOnAwake script (must sit on the EditorOnly object in scenes)
11 Years Ago
More scene size fixes (everything from our end is now fixed)
11 Years Ago
Fixed standalone build error in SceneAsset
11 Years Ago
- Removed CameraPath3 - Added Cinema Director Suite - Made SeasonManager a lot more efficient
11 Years Ago
Refactored TerrainMeta / TerrainSkin and TerrainMath baking process
11 Years Ago
Cleaned up scene loading for the new approach so that we no longer delete and reload an already loaded scene.
11 Years Ago
- Renamed some group perfabs. - Nuked old template scene because it's no use to anyone. - Some FilmingControl updates
11 Years Ago
Fixed Unit_Human not being selectable
11 Years Ago
Fixed Sabertooth Unit View prefab and group data
11 Years Ago
island_unit_so_test_trefall updates with new Navmesh. Added some debug helpers to GroupController
11 Years Ago
Added timing utility class Fixed heightmap encoding (is stored normalized in the texture) Made normalmap use a bit less memory (no longer store x in alpha) Enabled map decoding at terrain load