repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

11 Years Ago
Asset format update
11 Years Ago
- Renamed the splat tint colors in TerrainMeta to Splat1, 2 etc. - Fixed Scene loading issue (now Additive, potentially some issues I've not spotted) - Fixed GroupController spawning, correctly samples Navmesh - NavAgentMoveRandom now samples the Navmesh as well - Exposed scene name variable in SceneInfo/Zone Frontend (context menu item to fill it) - Set all Unit speeds to base walking numbers
11 Years Ago
Reverted TerrainMeta changes from bad merge
11 Years Ago
TerrainMeta splat fix
11 Years Ago
SceneInfo editor only fix
11 Years Ago
- Fixed Blend LUT error when it can't find a TOD prefab - Cleaned up cutscene shots - Cleaned up some building prefabs, replaced old mesh props in scenes - Scene updates
11 Years Ago
Switched normal map bake to raycasted normals
11 Years Ago
- Season assets now including tinting for all 4 splat layers. Foliage no longer uses a multiplier but the raw Color + Hue variations. - BlendLUT now properly finds the correct Amplify component for the camera it's on - Added blured copies of the cloud textures for shadow projectors (which don't hit speedtrees so meh) -
11 Years Ago
fixed skinning issues on eagle mesh
11 Years Ago
Fixed some SO related issues.
11 Years Ago
- Added ZoneFoliage component. Seasonal foliage controls now per zone. - Cleaned up SceneInfo a bit, commented our collider comparison stuff in GameScreen - WeatherManager and WeatherVolume cleanup - Nuked a wild terrain.raw file in project root - Tweaked Seasons settings
11 Years Ago
Fixed so that a unit supports exiting the SitOnMe state, but it's not 100% working yet.
11 Years Ago
Random Walk now works together with Smart Object subscriptions for Agents.
11 Years Ago
Changed standard shaders to use surface shaders instead; still wip; anything to stop the pink he said Removed customized built-in standard shader clutter Fixed a couple of things in terrain weather extension/object
11 Years Ago
Added HumanRandomiser component to randomise UnitView visuals
11 Years Ago
Test files for Bill.
11 Years Ago
Rock16 prefab.... more fixes to helper scripts and stuff.
11 Years Ago
- Added a proper debug camera to the Player prefab. F10 to toggle, WSAD movement, Mouse 3 panning, Mouse 2 FOV, space to toggle freelook. - Moved WeatherController to the player cameras
11 Years Ago
Fixed BlendLUT disabling itself.
11 Years Ago
Some dirty properties in PlayerController and CameraController to help when swtiching to non-player cameras.
11 Years Ago
Fixed terrain blend transitions Fixed snow overlay normals
11 Years Ago
- Added tooltips and headers to the Smart Object component for better clarity of parameters. - Added timeout with base and range to Smart Object subscriptions.
11 Years Ago
Properly added refresh menu to grass
11 Years Ago
Removed mesh manipulation from terrainBlendObject; not necessary anymore because of raytraced terrain normal map Mopped up a little
11 Years Ago
Stuff.
11 Years Ago
Files.
11 Years Ago
- Copied DebugCamera out to a standalone prefab. - Made a copy of island_arid_1 in the concept scenes folder, cleaned up so that it functions properly outside of the game - Renamed the cliff rock prefabs to cliff1, cliff2 and so on - Started some prep for biome specific Season settings support
11 Years Ago
Added a first iteration of Sleep Here, but it has some minor bugs still.
11 Years Ago
- SmartObject's SphereCollider is now a Trigger. - Fixed Physics Collision Matrix to ignore SmartObject's Sphere Collider.
11 Years Ago
Fixed spawn raycasts hitting SmartObjects when they really, truly shouldn't.
11 Years Ago
- Updated TOD - Workaround for WeatherController init process bugging out. (controller now finds WeatherManager on awake if not already initialised) - Cleaned up the debug camera/player disable toggle - Removed UnityEngine.UI.dll from plugins
11 Years Ago
Raycasts should hit triggers.
11 Years Ago
Fixing issues with FilmingControl and HumanRandomiser
11 Years Ago
Stray character
11 Years Ago
Fixed HumanMale@Walk
11 Years Ago
Changed SO Play Animation nodes to call into SetTrigger instead of SetBool.
11 Years Ago
- Fixed some minor bugs related to Smart Objects and lists that were changed while under iteration. - Added a Grater than 0 speed requirement for transitioning out of isSleeping.
11 Years Ago
So this has the change for the speed Greater than 0 rule for transitioning out of sleep state.
11 Years Ago
Cleaned up HumanMaleController transitions, fixed HumanRandomiser
11 Years Ago
Fixed HumanMale idle anim lengths, renamed various Sitting anims and animator params
11 Years Ago
More controller and anim fixes
11 Years Ago
- Yet more controller fixes. SitOnObject, SitOnGround now triggers, updated Behave tree for SitOnMe SO.
11 Years Ago
Sleep now a trigger
11 Years Ago
- More animation controller tweaks - Improved BuildingController and Building for cleaner init process for buildings, their states and child SmartObjects
11 Years Ago
Tree files.
11 Years Ago
11 Years Ago
Controller update
11 Years Ago
Quick dirty fix for NavAgentMoveRandom to place an LOI SO instead of pure nav agent crap. Fixed the "entry" bug on the anim controller
11 Years Ago
Fixed SitOnMe awkward seating bug.
11 Years Ago
Prefab update with LOI Prefab set