repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
- Cleaning up some of the World/Zone readying coroutines that were causing some hangs when loading from an existing subscene directly - Tinkering with wall placement in PlayerBuildingControls
10 Years Ago
Cleaning up wall placement code a bit, pieces in each wall section are now distributed properly using spacing value from Building prefabs
10 Years Ago
Removing some debug from PlayerBuildingControls and cleaning up the placement stuff a bit
10 Years Ago
Merging some tweaks to the wall placement code I wrote while away
10 Years Ago
Missed somed
10 Years Ago
- PlayerCamera Grab movement gets disabled when Building placement is active - SmartObject now sets its Layer on init to be safe
10 Years Ago
Building prefab layer setting
10 Years Ago
- Updated TOD - Removed Andre's Water - Ported in old Water shaders from the trailer build
10 Years Ago
Crashing load code...
10 Years Ago
Load almost there.
10 Years Ago
Camera now spawns in the correct position over the player tribe after load.
10 Years Ago
Unit AI is now loaded/activated on load too, making the units actually work after load.
10 Years Ago
Added TOD persistence.
10 Years Ago
Added AgentAttributeWizard for creating new attributes
10 Years Ago
Updating ignore for root folder csproj
10 Years Ago
- Fixed a bug in the TOD persistence. - Fixed a bug in weather type persistence.
10 Years Ago
Moving some editor scripts into more sensible places
10 Years Ago
- Adding some more convenience and fuctionality to AttributeEditorWindow (inspector selection, add new, delete etc) - Added skeleton wizards for Needs and Modifiers - Added UnitEditorWindow with basic asset listing and inspector selection
10 Years Ago
Consistency cleanup for asset listing in editor windows
10 Years Ago
Unit AI, Agent and Attributes are now persisted.
10 Years Ago
Laid the groundwork to properly persist buildings and walls.
10 Years Ago
Persisted PlayerBuildingControls Persisted Building Persisted Wall Persisted Wall Section
10 Years Ago
Initial work on UnitAssetEditor custom inspector stuff
10 Years Ago
- Renamed Modifers to Effects - Attribute/Need/Effect no longer monobehaviours, no trasnforms created under Unit prefabs - AttributeSettings management moving to UnitAsset inspector (WIP) - Lots of tweaks and cleanup accross relevant files
10 Years Ago
Fixed UnitAssetEditor not saving AttributeSettingsModifiers
10 Years Ago
- AttributeSettingsModifiers now AttributeModifier. - AttributeModifier passed into Attribute constrcutor
10 Years Ago
Fixed attribute creation in Agent
10 Years Ago
Fixed UnitAassetEditor loading issue
10 Years Ago
AttributeEditorWindow improvements
10 Years Ago
Unified Attribute and Unite editor windows into a single tabbed window. Started on improved Unit listing and editor display
10 Years Ago
Tinker tinker
10 Years Ago
- Added SSAO Pro - More tweaks and cleanup for unit editor window
10 Years Ago
Missed some files
10 Years Ago
- Fixed building placement issue - Fixed building persistence issues - Spotted a strange behaviour where Building's buildType is not properly persisted, without finding out why just yet.
10 Years Ago
- Updated to 5.1.0b1 - Fixed some API issues in ProCore plugin - Remove some problematic Cecil PDB/MDB files (seems ok?) - Improved override/inhertince display for UnitAsset species groups in the Before Editor window - Clean up and various layout improvements for the Before Editor window - Added remaining data to the Unit Editor (Ecology/Attributes/Colors)
10 Years Ago
Moving Effects into a seperate tab in BeforeEditorWindow
10 Years Ago
Biome Season now work probably in Editor (no transition, just using set_season() as TOD_Sky.Cylce.Month changes)
10 Years Ago
Cave test assets
10 Years Ago
- Working on Exterior/Interior camera transitions - Some UI Cleanup - Player pre-loaded in game_boostrap scene, now only one AudioListener ever (on Player) - Added Open Sans font, removed old font prefabs from pre 5.x - Couple of fixes to ZoneSeason editor only stuff
10 Years Ago
Hmf
10 Years Ago
- Interior/Exterior transition first working prototype. - Added some terrain to test map, updated navmesh - Unit selection is broken (???) - UnitView doesn't get properly scaled on instantiation?
10 Years Ago
Some more informative error logging and minor tweaks.
10 Years Ago
PlayerCamera persisted.
10 Years Ago
PlayerTimeControl persisted.
10 Years Ago
WIP Unit selection projector stuff
10 Years Ago
Commented out ZoneSeasons editor only Update stuff
10 Years Ago
Fixed terrain/terrain-blend shader errors Fixed NFAA shader warning Disabled snow accumulation vertex offset; to get projectors working again Removed StandardTerrain-BaseMap
10 Years Ago
PlayerWeather persisted.
10 Years Ago
Upgraded Persistence branch to 5.1b1 in preparation for merge.
10 Years Ago
Some file cleanup