19,298 Commits over 1,614 Days - 0.50cph!
People will pick up the required tools before harvesting and building when needed
Fixed ACD not initing properly when entity as null
Added resources to spawn debug window
Tweaks
More tool pickup stuff and resource/item value consideration tweaks
MAX_PERCEIVED_SMARTOBJECT_COUNT = 250
Create empty ACD if entity is null in ActionChain constructor
HarvestResourceSettings stores ResourceItemSettings, assigned by Resource during CreateInteractions
Resource.CreateInteraction gives interactions a new HashedId after naming
Removed some redundant/old consideration types (HarvestMachineResource, HarvestBuildingResource, ItemRequiredByTribe, ItemRequiredByMachine, ItemRequiredByBuilding)
TargetRequiredByTribe acts as a generic score for multiple target types (Item and Resource)
Removed ValueOfHarvest consideration
HarvestFood consideration stores a need in settings
TargetRequiredByTribe.ConsiderAsResource also considers machines properly
Entity physics lazy rigidboy property
-debug on harvest materials score
Unit items/attachment cleanup WIP, overload for IsCarryingOfType with out param
UnitCanFindItemOfType consideration tests Unit.IsCarryingItemOfType
▄.▋.▆▆▅ ▉▊▋▌://▅█▅▆▇▄█.▋▊▇/▉▍▅▋█/▊▅█▄/▄▍█▌█▆.▋.▅▋▄
██▄▄ ▇▍▌▄/▄▉▇▍▆█▊▉█▍ ▍▋▊▍▄▊ ▊▍▋ ▊▋▄▊▌, ▋▊▅▌▉▍ ▋▌▉▉▅▍▊, ▅▊▍▆▌▌▌▅▍█ ▉▇▇▇█▆▅ ▇▄▍ █▆▉ ▇▋▍█▅
AttachmentPoint now a monobehaviour, removed dummy transforms from human rigs
Added some tools for item attachment config to HumanViewEditor
Fixed UnitView ragdoll rb list init
Removed Burning VE from campfire
Fire FX tweaks
Added end trigger and stat mods to Freezing effect
Commented out unity analytics
Commented out Google Analytics.
Added generic pick up score DSE
Added atmospheric music 14
Renamed all the music to match tags from google drive
SteamManager + MusicManager stuff
MusicClip tag creation from filenames
MusicManager randomises music using time/weather/mood tagging system
▌▍▍▌▄ ▊█▋▆▅ ▊▄ ▍▋▉▅▉▉▇▌▄▉▋▇▊▅▆▄▊▉▇▊▌ ▌▋▄▉▆▋▊▆▅█▄█▉▇. ▉█▆▉▉▆▉▇ ▇▆▊ ▆▌█▇://▅▋▌▍.▅▅▍█▊▆▋▋▉.▌▅▊/▍▅▌▊▉█/▍▋▇-▇█
Agent+DecisionMaker grabs the nearest SOC child
Re-assign the DecisionContext.Target earlier in DM
Added atmospheric music 15
Subtract 2200, 2198, 2197, 2196
Addding more stat modifiers to various effects, renaming stuff
More WeatherSettings, enabled weather
Added atmospheric music track 16
Weather volume prefab layer + audio mixer fix