userDiogo Teixeiracancel
branchrust_reboot/prereleasecancel

140 Commits over 212 Days - 0.03cph!

7 Years Ago
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7 Years Ago
First pass ragdoll to dynamic occlusion culling Optimized player model UpdateVisibility Optimizations and fixes for occlusion culling Commented profiling samples on playermodel updateRot/Pos Fixed profiler sample mismatch in baseplayer-vis
7 Years Ago
Adjusted player culling spheres; cleaned up code Made player culling update every frame it's free and accurate; fallback still uses adaptive rate
7 Years Ago
Added hiz based player culling (only terrain atm); kept ray-based culling as fallback when hiz disabled
7 Years Ago
Fixed water refraction on dx11
7 Years Ago
Single-pass shore refl occlusion and caustics using mrt blending; kept two pass fallback for d3d9/gl
7 Years Ago
Added deferred mesh decal mrt blending fallback for d3d9 and legacy gl
7 Years Ago
Script compilation warnings
7 Years Ago
Protocol++
7 Years Ago
ST shader compilation fix
7 Years Ago
More variant reductions without losing shader features or instancing Grass shader parity with main; now deferred only
7 Years Ago
Removed a few more keywords that will never be used Removed overkill transparent shadow spec-based alpha mod from 5.6b3
7 Years Ago
More main branch shader parity
7 Years Ago
Shader keyword cleanup & opt + adding back features Shader parity with main branch + more 5.6b3 updates Deprecated parallax mapping on std shaders until further notice (terrain only for now) + updated mats
7 Years Ago
Started updating shaders to u5.6 b3
7 Years Ago
Removed deprecated shaders, switched some to built-in
7 Years Ago
Optimized deferred mesh decal rendering using mrt blending
7 Years Ago
Fixed shader compilation warnings
7 Years Ago
Deferred mesh decal merge cleanup
7 Years Ago
Merged latest occlusion culling with infinite sparse grid Removed static decor from culling
7 Years Ago
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7 Years Ago
Fixed plugin code (profiler related) and rebuilt dlls
7 Years Ago
Fixed Rust.Data.csproj not handling directories with spaces
7 Years Ago
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7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
Cherry picked 18094, 18095, 18100 from main
7 Years Ago
Cherry picked 18052, 18075, 18076, 18077 from main
7 Years Ago
Fixed plowed_soil material (planter box)
7 Years Ago
Fixed axe material
7 Years Ago
Fixed native buffer readback interop declarations
7 Years Ago
Merge from culling-wip
7 Years Ago
cleared revz from Rust.Global; updated dll
7 Years Ago
Merge from nuke-revz; now built-in in u5.5
7 Years Ago
Re-applied 17945
7 Years Ago
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7 Years Ago
workshop shader emission fix (testing)
7 Years Ago
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7 Years Ago
Disabled occlusion culling by default + added "culling.enabled" for toggling Made occlusion culling code fully portable between projects (albeit still requires renderer.dll)
7 Years Ago
Fixed occ cull debug shader error
7 Years Ago
Added dynamic occlusion culling to camera Registering PlaceDecor spawns for culling Fixed static occludees being zeroed on occ sys re-enable Added occludee meshLOD handling
7 Years Ago
Added dynamic occlusion culling system to third party Updated renderer native plugin to latest
7 Years Ago
Server compile fix
7 Years Ago
Fixed another u55 scripting error from merge
7 Years Ago
Cleaned CLIENT define from native interop api
7 Years Ago
Fixed profiler-related script error
7 Years Ago
Cherry picked 17836; dynamic batching toggle
7 Years Ago
Cherry picked deferred mesh decal optimizations
7 Years Ago
Fixed buffer readback native interop lost in merge
7 Years Ago
Cherry picked 17800 to 17802, 17823 and 17828 to 17831