userElliotHcancel
branchrust_reboot/main/Livestock_animals/critter_animalscancel

27 Commits over 31 Days - 0.04cph!

2 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
4 Days Ago
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
4 Days Ago
first pass at seaturtles, with ocean locomotion turtles use movement similar to sharks, with their own budgeted queue for movement processing fixed population convars for other critters removed unnecessary timers from save/load of critters
5 Days Ago
merge from Seaturtle -> critter_animals
5 Days Ago
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
5 Days Ago
enabled swimming for frogs, with first pass animator setup fixed frog interest, now more consistently finds water spots to start croaking
6 Days Ago
separate critter FSM to different budgeted work queue, with lower frametime
6 Days Ago
merge from Livestock_animals
11 Days Ago
clean up animators after removals
11 Days Ago
add different sleep cycles for critters - rabbits are crepuscular, squirrels diurnal, and bullfrogs don't sleep (bc apparently thats (kinda) a thing)
12 Days Ago
remove squirrel and rabbit interest mechanics 😔
12 Days Ago
first pass at rabbit interest, added profiler sample marks, disabled debug cubes
12 Days Ago
first pass on squirrel interest mechanic
13 Days Ago
better FSM way to handle critter overrideable Interested states
14 Days Ago
frog fixes
17 Days Ago
refactor critter interest overrideable methods rework how frogs try to find shallow water to croak in
17 Days Ago
rebuild manifest after merge issues
17 Days Ago
merge from Livestock_animals
18 Days Ago
fix override in last change
18 Days Ago
reduce network range of critters
18 Days Ago
set better speed values and improved animation blending (not enough tho) movement looks more natural but needs more work fixed critters hovering above ground instead of being on surface
19 Days Ago
basic squirrel setup
20 Days Ago
basic rabbit setup, renamed all animation files for consistent prefix and lowercase
20 Days Ago
merge from Squirrel_test -> critter_animals
20 Days Ago
merge from Rabbit_test -> critter_animals
20 Days Ago
add WIP frog "interested" state, which currently makes it look for shallow water and then start croaking
20 Days Ago
merge from Frog_Branch -> critter_animals