branchrust_reboot/main/Livestock_animals/critter_animalscancel

25 Commits over 31 Days - 0.03cph!

Today
enabled swimming for frogs, with first pass animator setup fixed frog interest, now more consistently finds water spots to start croaking
Today
separate critter FSM to different budgeted work queue, with lower frametime
Today
merge from Livestock_animals
6 Days Ago
clean up animators after removals
6 Days Ago
add different sleep cycles for critters - rabbits are crepuscular, squirrels diurnal, and bullfrogs don't sleep (bc apparently thats (kinda) a thing)
6 Days Ago
remove squirrel and rabbit interest mechanics 😔
7 Days Ago
first pass at rabbit interest, added profiler sample marks, disabled debug cubes
7 Days Ago
first pass on squirrel interest mechanic
8 Days Ago
better FSM way to handle critter overrideable Interested states
9 Days Ago
frog fixes
12 Days Ago
refactor critter interest overrideable methods rework how frogs try to find shallow water to croak in
12 Days Ago
rebuild manifest after merge issues
12 Days Ago
merge from Livestock_animals
13 Days Ago
fix override in last change
13 Days Ago
reduce network range of critters
13 Days Ago
set better speed values and improved animation blending (not enough tho) movement looks more natural but needs more work fixed critters hovering above ground instead of being on surface
14 Days Ago
14 Days Ago
merge from livestockanimals
14 Days Ago
basic squirrel setup
15 Days Ago
basic rabbit setup, renamed all animation files for consistent prefix and lowercase
15 Days Ago
added missing rabbit files. Animation, model and prefabs now added.
15 Days Ago
merge from Squirrel_test -> critter_animals
15 Days Ago
merge from Rabbit_test -> critter_animals
15 Days Ago
add WIP frog "interested" state, which currently makes it look for shallow water and then start croaking
15 Days Ago
merge from Frog_Branch -> critter_animals