userElliotHcancel
branchrust_reboot/main/Livestock_animals/critter_animalscancel

95 Commits over 31 Days - 0.13cph!

19 Days Ago
population changes
19 Days Ago
turtle spawning fix
19 Days Ago
integrate new frog anims, with randomness factor for different jump types
19 Days Ago
merge from Frog_Branch -> critter_animals
20 Days Ago
update livestock scene to remove duplicate critters
20 Days Ago
population changes
20 Days Ago
squirrels try not to go into riverside/oceanside
20 Days Ago
disable frog debug cube
20 Days Ago
import new frog anims and integrate, breaks materials on model
20 Days Ago
merge from Frog_Branch -> critter_animals
20 Days Ago
compiler fixes
20 Days Ago
remove debug cubes
20 Days Ago
20 Days Ago
fix hitbox collisions
20 Days Ago
fully integrate squirrel anims, fixed critter locomotion analyzer tool
20 Days Ago
integrate new squirrel anims
20 Days Ago
merge from Squirrel_test to critter_animals
20 Days Ago
merge from Livestock_animals -> critter_animals
23 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
24 Days Ago
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
25 Days Ago
first pass at seaturtles, with ocean locomotion turtles use movement similar to sharks, with their own budgeted queue for movement processing fixed population convars for other critters removed unnecessary timers from save/load of critters
25 Days Ago
merge from Seaturtle -> critter_animals
25 Days Ago
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
26 Days Ago
enabled swimming for frogs, with first pass animator setup fixed frog interest, now more consistently finds water spots to start croaking
26 Days Ago
separate critter FSM to different budgeted work queue, with lower frametime
26 Days Ago
merge from Livestock_animals
32 Days Ago
clean up animators after removals
32 Days Ago
add different sleep cycles for critters - rabbits are crepuscular, squirrels diurnal, and bullfrogs don't sleep (bc apparently thats (kinda) a thing)
32 Days Ago
remove squirrel and rabbit interest mechanics 😔
33 Days Ago
first pass at rabbit interest, added profiler sample marks, disabled debug cubes
33 Days Ago
first pass on squirrel interest mechanic
34 Days Ago
better FSM way to handle critter overrideable Interested states
34 Days Ago
frog fixes
37 Days Ago
refactor critter interest overrideable methods rework how frogs try to find shallow water to croak in
37 Days Ago
rebuild manifest after merge issues
37 Days Ago
merge from Livestock_animals
38 Days Ago
fix override in last change
38 Days Ago
reduce network range of critters
39 Days Ago
set better speed values and improved animation blending (not enough tho) movement looks more natural but needs more work fixed critters hovering above ground instead of being on surface
40 Days Ago
basic squirrel setup
40 Days Ago
basic rabbit setup, renamed all animation files for consistent prefix and lowercase
41 Days Ago
merge from Squirrel_test -> critter_animals
41 Days Ago
merge from Rabbit_test -> critter_animals
41 Days Ago
add WIP frog "interested" state, which currently makes it look for shallow water and then start croaking
41 Days Ago
merge from Frog_Branch -> critter_animals