userElliotHcancel
branchrust_reboot/main/PlayerMaintainedMonuments/water_treatment_plant_maintainablescancel

59 Commits over 61 Days - 0.04cph!

20 Days Ago
buff waterpipe water outflow rate 24->48
20 Days Ago
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
20 Days Ago
apply changes to scene, S2P Water Treatment Plant
20 Days Ago
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
20 Days Ago
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
20 Days Ago
merge from PlayerMaintainedMonuments
23 Days Ago
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
23 Days Ago
updated scene with lighting changes, removed junk clipping into water tank blades
23 Days Ago
hook up water treatment plant lighting to powergrid generator
23 Days Ago
merge from PlayerMaintainedMonuments
23 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
23 Days Ago
merge from PlayerMaintainedMonuments
24 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
24 Days Ago
merge from PlayerMaintainedMonuments
25 Days Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
25 Days Ago
merge from PlayerMaintainedMonuments
26 Days Ago
26 Days Ago
revert terrain anchors, was causing no pipes to be spawned
26 Days Ago
add more terrain anchors to accomodate new model terrain
26 Days Ago
move waterpipe in WTP scene + S2P WTP
26 Days Ago
integrate waterbody shader with water tank spinup time add testing convar for forcing tank pressure "watertreatmentwatertank.force_pressure <pressure>" remove unused prefab reduce size of colliders on water spouts
26 Days Ago
merge from PlayerMaintainedMonuments
27 Days Ago
water pipes fixes - collider much smaller, only on faucet part - buffed water push rate for IO 6 -> 18 - increased tank capacity 5000 -> 15000 - removed duplicate sound script - consistent LOD ranges for all fx/sounds
27 Days Ago
merge from PlayerMaintainedMonuments
30 Days Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
30 Days Ago
merge from PlayerMaintainedMonuments
31 Days Ago
re-order component placement to fix road terrain creating issues with pipes
31 Days Ago
stronger terrain adjusting on water pipes
31 Days Ago
fix water pipes sounds not playing
31 Days Ago
merge from PlayerMaintainedMonuments
32 Days Ago
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
32 Days Ago
merge from PlayerMaintainedMonuments
32 Days Ago
merge from PlayerMaintainedMonuments
33 Days Ago
scene with prefab updates + S2P for WTP monument
33 Days Ago
wtp maintainables fixes&updates - cant put water into pipes - fixed cant take water out of pipes through UI - gearbox switched to using Syncvar (cleaner) - gearbox fixed "" invoke - gearbox fixed double network update w flags - add ResetIOState for water pipe broadcaster - add max pressure convarable parameter to water tank, so you can increase pressure beyond the "water on" threshold - manifest - fixed collider on water spout of pipes - added a pipe to WTP monument, close to the spinner tank - increased max power output threshold of gearboxes to 150 - increased power throughput of gearboxes from 1power/s to 5power/s (less time standing around) - 3 -> 2 gearboxes at monument, one on top of main silo, one on ground - improved debugging command for water treatment tank logging - prevent pipes from spawning in areas they should not be (inside things, in monuments, railways, etc) - increased pipe frequency - tweaked pipe terrain generation
34 Days Ago
merge from PlayerMaintainedMonuments
37 Days Ago
add grass displacement to pipes
37 Days Ago
merge from PlayerMaintainedMonuments
38 Days Ago
fixed water pipe spawning absolutely everywhere improved water pipe terrain meshing fixed water effects playing at all times added convar for testing water pipes "watertreatmentswitchbroadcast.senddebugbroadcast <bool>" manifest
39 Days Ago
WTP fixes - gearbox wheel turns smoothly - switched from prefab serialized values to server convars - added debug convar command to check current pressure of tank(s)
39 Days Ago
merge from PlayerMaintainedMonuments
44 Days Ago
merge from PlayerMaintainedMonuments
46 Days Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
46 Days Ago
invisible water producer variant, applied to pipes, manifest
46 Days Ago
remove greyboxing from water pipe prefab w/ new asset
46 Days Ago
added maintainables to WTP monument scene + S2P
46 Days Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs