userElliotHcancel
branchrust_reboot/main/PlayerMaintainedMonuments/water_treatment_plant_maintainablescancel

59 Commits over 61 Days - 0.04cph!

3 Months Ago
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
3 Months Ago
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
3 Months Ago
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
3 Months Ago
First pass on gear boxes for maintaining water treatment plant tank - Insert gears into gearbox - When gears are present, valve wheel can be turned - Turning valves increases pressure in water tank - WIP: Above certain threshold, tank is active and begins to produce water.
3 Months Ago
Add features to ItemBasedFlowRestrictor, to prepare for water treatment plant gear boxes - option to destroy 1 passthrough item every x seconds, instead of decaying condition - option for locking inventory once passthrough items have been inserted (cannot be removed)
3 Months Ago
proper spinny blades in water treatment maintainable tank
3 Months Ago
WIP spinning water treatment tank blades
3 Months Ago
First pass on water treatment plant maintainables - spawning pipes around the map, with spigots that dispense water like a water barrel - WIP maintenance actions, currently set up as powered by powergrid + switch on intact tank in monument