branchrust_reboot/main/PlayerMaintainedMonuments/water_treatment_plant_maintainablescancel
59 Commits over 61 Days - 0.04cph!
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch
- some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes
- it fixes most issues and removes all the jank flag-based entity toggling stuff
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
First pass on gear boxes for maintaining water treatment plant tank
- Insert gears into gearbox
- When gears are present, valve wheel can be turned
- Turning valves increases pressure in water tank
- WIP: Above certain threshold, tank is active and begins to produce water.
Add features to ItemBasedFlowRestrictor, to prepare for water treatment plant gear boxes
- option to destroy 1 passthrough item every x seconds, instead of decaying condition
- option for locking inventory once passthrough items have been inserted (cannot be removed)
proper spinny blades in water treatment maintainable tank
WIP spinning water treatment tank blades
First pass on water treatment plant maintainables
- spawning pipes around the map, with spigots that dispense water like a water barrel
- WIP maintenance actions, currently set up as powered by powergrid + switch on intact tank in monument