branchrust_reboot/main/PlayerMaintainedMonuments/water_treatment_plant_maintainablescancel

16 Commits over 30 Days - 0.02cph!

3 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
5 Days Ago
invisible water producer variant, applied to pipes, manifest
5 Days Ago
remove greyboxing from water pipe prefab w/ new asset
5 Days Ago
added maintainables to WTP monument scene + S2P
5 Days Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
6 Days Ago
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
6 Days Ago
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
17 Days Ago
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
18 Days Ago
First pass on gear boxes for maintaining water treatment plant tank - Insert gears into gearbox - When gears are present, valve wheel can be turned - Turning valves increases pressure in water tank - WIP: Above certain threshold, tank is active and begins to produce water.
18 Days Ago
Add features to ItemBasedFlowRestrictor, to prepare for water treatment plant gear boxes - option to destroy 1 passthrough item every x seconds, instead of decaying condition - option for locking inventory once passthrough items have been inserted (cannot be removed)
19 Days Ago
proper spinny blades in water treatment maintainable tank
19 Days Ago
WIP spinning water treatment tank blades
20 Days Ago
First pass on water treatment plant maintainables - spawning pipes around the map, with spigots that dispense water like a water barrel - WIP maintenance actions, currently set up as powered by powergrid + switch on intact tank in monument