branchrust_reboot/main/waterwheel_deployablecancel
59 Commits over 182 Days - 0.01cph!
shorten io info text for scaling issues
merge from waterwheel_headbob
fix label of new io info on item
Added more to waterwheel item powergen info, added warning on waterwheel for when waterflow is missing/blocked
protection update from feedback
actual fix fire damage, ty aron
horse no go in water wheel, adjust eyepos for less potbelly
add convar for wheel budgeted work queue ms
fix particle playing out of water, fix guide size
support for manual use water particles with water height adapt
basic hookup of visual effects
change sound class of idle accent sound
fix bounds after downscale + snapping changes
merge from waterwheel_downscale_option
enable snapping, fix bounds
move audio deploy to rpc (for now), code gen
remove debugging ddraw, compiler issue
Add condition to waterwheel item, retained when picked up
fix missing ! from refactor
move in checks for placement, should be even easier to place on sloped surfaces
merge from hamster_water_wheel
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
Water wheel server methods moved to budgeted queue, better cached performance of water blocking check, renamed item asset
Add check for waterflow being blocked by buildings/deployables/etc...
more waterwheel fixes:
- increased prevent build size again, missed backside before
- fix animation bug where player wouldnt run
- apply squashed mountable eye pos change
waterwheel fixes:
- added blocked warning when wearing incompatible clothes
- fix blockbuilding volumes
- fix rotation of manual use
- fix can pickup with player mounted
- add new protection asset, guns can damage now
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
fixed check for is in lake
code clean up and refactor for better ocean/river/lake waterflow calculations
easier deployment on sloped river banks, improve river checking
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
fix dot product water direction to be absolute, in case wheel is rotated the other way
collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth
fix wheel spinning properly in rivers
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
bounds fixes for IO bug, minor code cleanup