124,776 Commits over 4,171 Days - 1.25cph!

36 Days Ago
Adding burstcloth setup to pilot hazmat
36 Days Ago
network++ sav++
36 Days Ago
merge from distanceglowfix
36 Days Ago
merge from rainimprove
36 Days Ago
merge from benchmark_fpslimit_fix
36 Days Ago
merge from car_radio_rpc_fix
36 Days Ago
merge from weapons_attachment_stats_updating
36 Days Ago
merge from fix_terrain_hole_clipping
36 Days Ago
merge from fix_primitive_typo
36 Days Ago
Re-encode foliage asset data
36 Days Ago
update from naval_update
36 Days Ago
Merge from tutorial_baked_foliage_removal
36 Days Ago
Scene changes
36 Days Ago
Update some outdated splats on tutorial island
36 Days Ago
Merge from main
36 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
36 Days Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
36 Days Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
36 Days Ago
Allow the mannequin inventory to be opened
36 Days Ago
Codegen
36 Days Ago
Merge from pilot_hazmat_dlc
36 Days Ago
Merge from main
36 Days Ago
new_menu -> main
36 Days Ago
Compile fix (remove old convar)
36 Days Ago
new_menu -> main
36 Days Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
36 Days Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
36 Days Ago
new_menu -> main
36 Days Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
36 Days Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
36 Days Ago
Added new WearableRandomMaterial component, allows material randomisation per item
36 Days Ago
Merge from main
36 Days Ago
Added helmet pattern tests
36 Days Ago
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop
36 Days Ago
Added a camera offset setting to the skin viewer, tweaked some offcentered items Added some new halloween items
36 Days Ago
Use SetPositionAndRotation when taking a prefab from a pool
36 Days Ago
Fixed store "no connection" failure message using the wrong loc key
36 Days Ago
Fixed empty store triggering the NEW notification
36 Days Ago
UI_BackgroundAspectRatioFitter.Fit NRE fix
36 Days Ago
MainMenu reset static fields
36 Days Ago
merge from slot_pooling_fix
36 Days Ago
Added a static event when the language changed Fixed store and steam inventory search not working after a language change
36 Days Ago
Background aspect ratio fitter uses the cached main menu canvas
36 Days Ago
Cache Main Menu canvas
36 Days Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
36 Days Ago
Set word and character spacing to 0 when switching to a RTL language, it breaks the fonts
36 Days Ago
Add API calls for additional workshop preview images, update Facepunch.Steamworks with new version
36 Days Ago
Rebuild translations json (to fix server restart toasts)
36 Days Ago
Merge from more_worldgrid
36 Days Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor