136,424 Commits over 4,444 Days - 1.28cph!

20 Minutes Ago
Merge from satellite_art
22 Minutes Ago
Merge from main
26 Minutes Ago
Cherry picking 155706
31 Minutes Ago
satellite model + textures and materials uv2 with composite ao baked
32 Minutes Ago
merge from rpctool_generic_fix
35 Minutes Ago
Add new 'Names' class and set camera matrices globally in setup pass
37 Minutes Ago
merge from apartment_complex_monument
38 Minutes Ago
Base/Player/Horse modifier system pooling
42 Minutes Ago
merge from apartment_complex_monument/terminal_ui
43 Minutes Ago
Compile fixes
47 Minutes Ago
Re applied apartment_complex_wing.prefab changes S2P apartment complex
51 Minutes Ago
merge from apartment_complex_monument
55 Minutes Ago
Added missing loc Removed mockup assets
1 Hour Ago
Bump targeting budget
1 Hour Ago
4:3 and 21:9 aspect ratio fixes
1 Hour Ago
Opening sequence
1 Hour Ago
Merge from weaponracks_prefabattribute
1 Hour Ago
Codegen
1 Hour Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
1 Hour Ago
Merge from MonumentBlockers
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
Added addtional details to RustRelay socket resets
1 Hour Ago
Adding world model rig for binoculars
2 Hours Ago
Fixed Half Height Industrial Shelves not showing in Conveyor filters
2 Hours Ago
Merge from MonumentBlockers2
2 Hours Ago
Codegen, localization, manifest Restore Recycler change from apartments
3 Hours Ago
Merge from main
3 Hours Ago
Merge from main
3 Hours Ago
Make renderscale effect RRP clone asset
3 Hours Ago
Merge from main (protobuf message rejig for conflicts)
3 Hours Ago
Merge from monitor_screens
3 Hours Ago
Merge from main
4 Hours Ago
S2P + HLOD aparmtent complex monument
4 Hours Ago
apartment_complex_merge -> main
4 Hours Ago
revert sav++ to main, bump protocol
4 Hours Ago
apartment_complex_monument -> apartment_complex_merge
4 Hours Ago
Added a GameobjectLOD for mailbox numbers
5 Hours Ago
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
5 Hours Ago
Update vendor conversation
5 Hours Ago
Fix remaining rooms not updating when using rentallrooms
5 Hours Ago
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
6 Hours Ago
Add CanAffordApartment and CanAffordUpgrade conditions so we can get rid of hardcoded HasScrap sprinkled in conversations that are a pain to update when changing apartment prices - change all the conditions in the conversation too
Today
Fix remaining rooms left not being loaded on the client after network update
Today
Update vendor conversation
Today
Also interpolate the dialog options (so you can see how many of each room are left when selecting a room)
Today
Switch ApartmentConversationSize -> ApartmentSize so conversations and apartment logic use the same enum - this leaves the "Any" option of ApartmentSize only used for conversations but that seems better than the trap of needing to make sure both enums have the same values Add "OwnsApartment" conversation condition so allow separate conversation options for upgrading from small -> penthouse and medium -> penthouse - I think originally I was going to do this all in code but never hooked up different conditions
Today
Update conversation with new phrases but it keeps deleting some of the failed speech nodes
Today
Add the interpolation to the ApartmentVendor & SyncVar the ApartmentBuilding to it so it can apply prices to conversation
Today
Add support for simple conversation interpolation - only for apartment vendor to interpolate special values like {small_cost} (not the ability for the server to send generic values and interpolate with {0} yet)