131,867 Commits over 4,232 Days - 1.30cph!
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Add tracer effects to Shotgun/Annabelle fired by NPCs
Fixed rapidly loading models (dupes) affecting model translucency flags
* Models now consistently get their translucency/twopass flags set, regardless of when they are loaded. Previously It was that opaque materials would be detected as translucent due to previous rendering operations, causing models to have wrong flags for the entire play session, and differ between play sessions.
Try to occasionally compact pending sounds vector
* Instead of waiting for player to disconnect, try to compact the queued sounds vector after they are sent out.
Clear m_CompensatedEntities of invalid entities every second
* To prevent server crash in highly unlikely scenario of nobody shooting a gun for centuries in the server
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santa_prop(scientist) repose
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local BBS pos/rot change as part of larger wip changes
tweaked heart balloon text position
Cleaned out baked digital counter from the textures.
made metallic version of single balloon that doesnt use SSS
Fixed zipline editor NRE caused by floating city 4
removed redundant w_blueprint prefab
removed old textures/mats to avoid confusion
updated anims to fix clipping issues
Add serialization for lastEditLocalPos and lastEditLocalRot.
Should allow copy pasted boats to dock & edit without fucking up.
Also gonna need it for future changes.
Protobuf gen.
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
Boat planner
- Set up viewmodel
- Set up dropped worldmodel
- prefab updates
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Hide boat building UI if there's a finished boat.
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naval_update -> scientist_boat_ai
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
Add head animation support to the cannon
- Support local offset
- Setup with default 50 cal reload animation for now
Restored TwitchdropsTransformGroupManager
merge from skinviewer_tacticalgloves
Fixing skinning for 50 cal left mesh
Added tactical gloves skin viewer model
Updated skin viewer road sign gloves model (fixes the missing back faces)
Deleted old folder (cant do it in a single commit because plastic)
Moved all the skin viewer custom meshes into the skin viewer folder