142,479 Commits over 4,383 Days - 1.35cph!

3 Minutes Ago
Craft speed multiplier fix. Pool fix
5 Minutes Ago
Cleanup
12 Minutes Ago
add engineer reinforced upgrades
12 Minutes Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
23 Minutes Ago
Optimised test runner window OnGUI stack Editor test runs are faster
46 Minutes Ago
adding an industrial crafter test setup save
54 Minutes Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
1 Hour Ago
1 Hour Ago
custom editor for attachments to help joint config
1 Hour Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
1 Hour Ago
Update: ensure projectile stable indices are packed This simplifies code and opens up the door for better cache utilisation & simd processing, but currently savings are on the noise level Tests: unit tests + shot around player with 2 clients connected
1 Hour Ago
Made the LODBakerTest script compatible with the new Bake functions arguments
1 Hour Ago
Update default spawnlists a little * Replaced barrel model to a destructible one, added the 2 CS:S paining models that had their textures fixed recently Fixed Player:Lock and server spawns causing drowning noise FGD cleanups * Remove fireballsprite from env_explosion (never did anything) * Remove coldworld and xbox specific fields from worldspawn * Remove WaveHeight from func_water_analog * Remove SetLocatorTargetEntity from player_proxy entity * Turn some number fields/inputs from strings to floats Fixed crash due to recent physgun beam changes Show end of the URL in HTML panel messages
1 Hour Ago
updted upgrade placements for engineer and workbench tier 1
1 Hour Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
1 Hour Ago
Fixed crash due to recent physgun beam changes Show end of the URL in HTML panel messages
1 Hour Ago
Merge from parent
1 Hour Ago
deleted duplicate 3p spas anims
1 Hour Ago
moved l96 holdtype to correct folder
1 Hour Ago
Cherry Picked from 130098 (Removing LOD Baker debug code)
1 Hour Ago
Cherry Picked from 130097 (Multiple source mesh support within the LOD Baker script)
1 Hour Ago
merge mortar_prototype to main
1 Hour Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
1 Hour Ago
merge from main
1 Hour Ago
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1 Hour Ago
More setup tests
1 Hour Ago
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1 Hour Ago
Removed hull_corner prefabs, unused
1 Hour Ago
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1 Hour Ago
merge mortar_prototype to main
2 Hours Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
2 Hours Ago
Clean: cache span from ActiveTriggers.Objects Tests: none, trivial change
2 Hours Ago
main -> vendingmachine_ui_refresh
2 Hours Ago
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2 Hours Ago
Merge: from main
2 Hours Ago
removed uneeded anims events from some 3p anims
3 Hours Ago
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs
3 Hours Ago
Merge: from main
3 Hours Ago
industrial electric furnace - gibs - corpse model - updated prefabs - ran manifest
3 Hours Ago
Optim: Avoid double indirection when looking up active triggers - enabled by use of invalidating RemoveAtSwapback TriggerParent.StableIndex is only const during a frame, it now can change between frames Tests: built a 3-piece boat with a ladder, jumped around it
3 Hours Ago
Updated player update animation import preset
4 Hours Ago
exported edited 3p swimming anims
4 Hours Ago
Test placement for accelerate. item setup.
4 Hours Ago
merge from automated_testing
4 Hours Ago
Added category selection to the test runner window
4 Hours Ago
Fixing prisoner hood skinning and missing LODs
4 Hours Ago
Pool table animation clips - loop and prop pass
4 Hours Ago
engineer table stripped - updated
5 Hours Ago
Merge from parent
5 Hours Ago
merge from automated_testing