137,957 Commits over 4,324 Days - 1.33cph!

1 Hour Ago
Merge from fix_guid_null_primitive
1 Hour Ago
Merge from fix_paste_mountable
1 Hour Ago
Merge from heli_fixcars_changes_2
2 Hours Ago
don't need this anymore
3 Hours Ago
Include any SkeletonProperties referenced models as well
3 Hours Ago
Convert hair dye collection to use material parameters for Rust/Standard instead of Core/Hair Added some wip parameters to hair dye properties
3 Hours Ago
Fixed BBQ gibs not being skinned
3 Hours Ago
merge from naval_update/io_boats
3 Hours Ago
merge from workshop_unload_fix
3 Hours Ago
Updated perf text to show the skins waiting to unload count
3 Hours Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
4 Hours Ago
Scan the project for animations we need on the server every build
4 Hours Ago
- emulate BiRP implicit stencil write in g-buffer pass - provide global_DeferredIndirectLightingActive flag
4 Hours Ago
Foundation corner conditional model checks
4 Hours Ago
Foundation corner sockets
4 Hours Ago
Added CornerSocket
4 Hours Ago
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight
4 Hours Ago
Support for alpha in cap base colour, gives some more control for lighter skin tones
4 Hours Ago
Switch cap base color to be non-HDR in hairdyecollection
4 Hours Ago
Don't do gamma correction on capbasecolor in hair dye collection
5 Hours Ago
Initial hair work, set up for average skin set collection so not available by default (part 2)
5 Hours Ago
Initial hair work, set up for average skin set collection so not available by default (part 1)
5 Hours Ago
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
6 Hours Ago
further SSS
6 Hours Ago
Tweaked some prefabs ground watch, fixing issues on boats
Today
merge from main
Today
merge from io_boats
Today
Flechette Gun aligns projectiles with world clicker Fixed buggy behavior of HL:S crossbow with its zoom * (By removing the "instant" attack mode) Fix HL:S crowbar hitsounds in multiplayer Alias some HL:S weapon killicons from HL2 ones Clear _rt_Camera texture to black on disconnect Clear water reflection/refraction textures when unused Ship fixed door models * Door03_Slotted - fixed skins not working, fixed opening animations not always playing correctly, added ep1 hardware type, fixed pushbar lighting * Door03 (Ep1) - added rusted texture skin from Door01 (fits the window cutout) * Door01 - added ep1 hardware type, fixed pushbar lighting Ship fixed Skin13 & 14 for doors * Fixed handlebar textures for both Implement pistol empty holster * Fixes the model having empty and non empty holster anim being tied to the same activity
Today
merge from hackweek_more_tests
Today
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
Today
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
Today
merge from fix_roof_debris -> main
Today
Also add debris DeployVolume to the top of the normal roof
Today
merge from fix_roof_debris -> main
Today
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
Today
merge from main -> fix_roof_debris
Today
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Today
Clean: leave a note why we're not running water traces and raycs concurrently Tests: none, trivial change
- Region bug fixes - Ensure category button starts counting players again
Today
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Today
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
Today
phrases
Today
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
Today
Swap in improved IOSwitch Icons
Today
merge from fix_copy_paste_duplicate_entity/refactor -> main
Today
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
Today
Re-run codegen
More WIP: - Store closest regions to our local machine on start up so we can sort via distances to data centres - Fix has known region code - Ensure browser ping estimates are back on false - Region ranking system