137,493 Commits over 4,324 Days - 1.32cph!

9 Minutes Ago
codegen
10 Minutes Ago
Forcing a shader variant change to trigger variant compilation
18 Minutes Ago
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24 Minutes Ago
merge from main (needs a codegen)
24 Minutes Ago
Fix boat related client/server field mismatches.
41 Minutes Ago
Merge from main
46 Minutes Ago
merge from main
46 Minutes Ago
merge from boat_socketparent_fix
46 Minutes Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
50 Minutes Ago
merge from main
1 Hour Ago
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1 Hour Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
1 Hour Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
1 Hour Ago
Fix scoreboard issues
1 Hour Ago
scientist_spawner_new_boats
1 Hour Ago
Ensure oilrig and crate hacking rhibs are also included
1 Hour Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
2 Hours Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
3 Hours Ago
Added ioentity.allowed_on_boats, default to false for now
3 Hours Ago
Codegen
3 Hours Ago
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3 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
merge from shader_variant_cleanup
scientist_spawner_new_ai -> main
Today
Merge from improve_sail_deploy
Today
Merge from wearable_icons_fix
Today
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Today
More accurate colliders
Flip the condition
scientist_spawners_enabled now affects Scientist Boat spawning
Today
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
Today
merge from main
Today
merge from skinviewer_cleanup
Today
Codegen
kill_scientist_boat_fix -> main
Fix scientist boats becoming bricked when using killscientists command
Today
merge from skinviewer_cleanup
Today
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
Today
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
Today
Merge from hackweek_meshlod_qol
Today
Server compile fixes
Today
Merge from main
Today
merge from tropicalprefabs_warning_fix
Today
Merge from boat_aim_sway
Today
Settings changes
Today
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
Today
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
Today
merge from safezonewarning_fix
Today
Compile fix