143,902 Commits over 4,413 Days - 1.36cph!

8 Minutes Ago
Fixed electric furnace gibs not being skinned
17 Minutes Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
19 Minutes Ago
Merge from main
20 Minutes Ago
Merge from workbench_upgrades
22 Minutes Ago
merge from main
24 Minutes Ago
Make entityComponent.baseEntity work in OnEnable
25 Minutes Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
27 Minutes Ago
Fix
33 Minutes Ago
merge from mortar_prototype
34 Minutes Ago
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36 Minutes Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
38 Minutes Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
41 Minutes Ago
Readd navmesh agent to realmed remove
43 Minutes Ago
merge rust_relay_server -> main
43 Minutes Ago
merge main -> rust_relay_server
44 Minutes Ago
Movember moustache partial fix
1 Hour Ago
Added allocation free encryption
1 Hour Ago
Fixed DigitalClockAlarm pooling issue
1 Hour Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
1 Hour Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
2 Hours Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
2 Hours Ago
Test result stacktraces are now populated correctly with captured errors
3 Hours Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
3 Hours Ago
Fix new scientists hovering slightly above ghostship floor
3 Hours Ago
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3 Hours Ago
Fixed editor performance after merging child animator system
3 Hours Ago
merge from dont_bake_on_load
3 Hours Ago
merge from custom_item_fixes
3 Hours Ago
Fix items not stacking together after they've been part of a copypaste
3 Hours Ago
merge from main
3 Hours Ago
Santa beard partial fix
3 Hours Ago
merge from mortar_prototype
3 Hours Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
4 Hours Ago
Fix look rotation spam when in network range of a freshly placed mortar
4 Hours Ago
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4 Hours Ago
Add model component to mortar, should stop scaled impact effects
4 Hours Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
4 Hours Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
5 Hours Ago
merge from automated_testing/raid_recorder
5 Hours Ago
Added some new raiding tests
5 Hours Ago
Merge from main
5 Hours Ago
merge from automated_testing
5 Hours Ago
merge from main
5 Hours Ago
merge from selectionhistorywindow_optims (editor only)
5 Hours Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
5 Hours Ago
Merge from main
Today
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
Today
workshopsource fixes - electric furnace topology and spinner wheel uvs
Today
spinner wheel bought up axel on base inside of 1:1 UV range
Rin
Today
merge from mortar_prototype