141,296 Commits over 4,352 Days - 1.35cph!

11 Minutes Ago
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18 Minutes Ago
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
25 Minutes Ago
Improve fillmounts command - works correctly with horses, prints better feedback
37 Minutes Ago
tier 1 workbench empty version
41 Minutes Ago
Merge from 3p_spectator_improvements
44 Minutes Ago
merge from workbench automated_tests
45 Minutes Ago
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
46 Minutes Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
47 Minutes Ago
Merge from main
55 Minutes Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
1 Hour Ago
handling direct transition between different parent entities properly, the coordinate system changes so it needs to reset tracking, also removed some bad state resets - added convar to broadcast ddraw information on dropped item clip checks and collider state to _all_ players (help info makes it clear)
1 Hour Ago
merge from main
1 Hour Ago
Merge from main
1 Hour Ago
added sofas to prop team prefab and wood shutters greybox
2 Hours Ago
KickHazmat skinning update
2 Hours Ago
3p sitting anims and clips updated
2 Hours Ago
Aded headbob to waterwheel
3 Hours Ago
Merge from main
3 Hours Ago
merge from main
3 Hours Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
3 Hours Ago
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3 Hours Ago
Add padding to int params
3 Hours Ago
Fix draw distance max cell calculation and snap to furthest lod
Today
Fixed grenade anim override not using throw animations
Today
Fixed holster info bone name not working if supplied bone was spine4
Today
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
Today
Don't show parachute canopy on legs renderers
Today
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Today
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Today
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Today
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Today
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
Today
prefabs/Deployable ok
Today
kiosk placement changes and kiosk b fixes
Today
Industrial Autoturret - Updated model, updated with placeholder textures
Today
Split off interiors of rentable shop D and F
Today
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Today
Bowless Crossbow - texture update
Today
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Today
protection update from feedback
Today
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Today
actual fix fire damage, ty aron
Today
removed CLIENT preprocessor requirement from TestRunner window/pipeline
Today
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
Today
merge from waterwheel_deployable
Today
Small Backpack clearance update
Today
horse no go in water wheel, adjust eyepos for less potbelly
Today
shortened loop to fix 3p sitting for now (until full mount loop is added)