137,868 Commits over 4,324 Days - 1.33cph!

Just Now
Add Wolf2 to eligible animals for Wildlife Cull mission
5 Minutes Ago
Merge: from delete_obsolete_pool_api Tests: compiler simulator in editor
6 Minutes Ago
Clean: remove deprecated Pool api - they've stayed 1 year longer than supposed to - replaced internal usages * Pool.GetList<T> -> use Pool.Get<List<T>> instead * Pool.FreeList<T> -> Pool.FreeUnmanaged * Pool.FreeListAndItems<T> -> Pool.Free(ref obj, true) * Pool.ClearList<T> -> write your own * Pool.FreeMemoryStream -> Pool.FreeUnmanaged Tests: compile simulator in editor
7 Minutes Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
12 Minutes Ago
Kitchen kit updates
14 Minutes Ago
merge from main
20 Minutes Ago
Adding door mats meshes and textures and light fixtures blockouts
31 Minutes Ago
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48 Minutes Ago
Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
54 Minutes Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
1 Hour Ago
merge from dobuild_optims
1 Hour Ago
Boxes DLC - improved ammo box icon, removed lid transparency
1 Hour Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
1 Hour Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
1 Hour Ago
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1 Hour Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
1 Hour Ago
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1 Hour Ago
Large Wooden Box Skins - updated icons to match community skins
1 Hour Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
1 Hour Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
2 Hours Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
2 Hours Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
2 Hours Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
2 Hours Ago
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2 Hours Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
3 Hours Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
3 Hours Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
3 Hours Ago
set component boxes to hidden on f1
3 Hours Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
3 Hours Ago
Clear busy flag when loading BBS
4 Hours Ago
Fixed string lights slack not hanging using world pos
4 Hours Ago
merge from naval_update/io_boats
4 Hours Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
4 Hours Ago
merged from buoyancy_sleeping_brick_fix
4 Hours Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
4 Hours Ago
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4 Hours Ago
renamed component_storage_boxes folder
4 Hours Ago
created pack sitem
4 Hours Ago
Meds Box - updated gibs and corpse mesh
4 Hours Ago
comps box updated textures and icon
6 Hours Ago
merge from divesite_spawn_optim
6 Hours Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
Today
merge from divesite_spawn_optim
Today
merge from indirect_instancing
Today
rebase on main
Today
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
Today
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
Today
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
Today
Include magnet crane and door animations in server build
Today
Merge from main