142,540 Commits over 4,383 Days - 1.36cph!

4 Minutes Ago
Teleport players back into their rooms (if possible) instead of killing them after being disconnected for >20m in the apartment safezone - will still show warning when logging out but worth giving them a chance since players will spend more time inside apartment safezone - assign the apartment complex to the safezone during startup
6 Minutes Ago
Add teleport anchors to the apartment rooms
27 Minutes Ago
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code
50 Minutes Ago
defensive and prototype upgrade mesh and wip textures added
51 Minutes Ago
Fix upkeep calculations not being correct & persist reference to terminal across restarts
52 Minutes Ago
Remove 'if !CLIENT' region that caused the snapshot command to not work in the editor
52 Minutes Ago
Add collider for upkeep terminal
53 Minutes Ago
Apartment complex b roof fixes
57 Minutes Ago
Industrial Autoturret - Updated textures, model, guidemesh, added LODs, misc prefab setup
1 Hour Ago
industrial garage door - greybox model - prefab created - item created - icon created - ran manifest and localization
1 Hour Ago
Update manifest
2 Hours Ago
Print error if upkeep terminal isn't found when calculating rent so we don't get kicked in editor
2 Hours Ago
Add upkeep terminals to all the apartment rooms
2 Hours Ago
Merge from viewmodel_early_disable_fix
2 Hours Ago
Applied to other grenade types, bandage and medical syringe
2 Hours Ago
Add the "Rent Due" vital to `GameUI.Hud.Vitals` and shift all the existing vitals so you can see them all in the editor
2 Hours Ago
Add new vital for "Rent Due" and show it when they don't have any upkeep time paid for
2 Hours Ago
Start moving physics overlaps to use scheduling, with OverlapSpheres / OverlapCapsules now returning a JobHandle, existing integrations immediately call Complete for the time being - antihack and gamephysics consistency tests pass
2 Hours Ago
Tiny rename
3 Hours Ago
Update: repack player cache and dependent state as players are removed Should allow us to clean up a bit of indirection and optimize things further Tests: 2p session on Craggy with disconnects and being kicked for flying under terrain
3 Hours Ago
Reprocess apartment upkeep terminal prefab
3 Hours Ago
Add protobuf reference from ApartmentRoom -> Upkeep terminal
3 Hours Ago
Include the code we removed when splitting into files
3 Hours Ago
merge from darts_minigame -> game_room_dlc/darts_game (better parent branch for sharing code)
3 Hours Ago
Split apartment room code into multiple files and subscribe for inventory updates from all furniture so we can recalculate upkeep every time it changes - same code as TC that debounces the updates to only recalculate 1x per second - this shouldn't be too many updates: without industrial the only time upkeep will recalculate is when paying for upkeep or a player is actively in their room looting
3 Hours Ago
Start making upkeep terminal entity for apartments
3 Hours Ago
Add upkeep terminal to medium apartment so there is a place to store scrap for upkeep (rather than it magically taking it out of a chest) and see how much your daily upkeep (rent) is
3 Hours Ago
Swap the small apartment from the loot crate prefab to a small wooden box so it has something to store items
3 Hours Ago
Fix issues with camera reset lerp
3 Hours Ago
merge from efurnace_emission_fix
4 Hours Ago
workshop and emission toggle HDR potential fix (for efurnace)
4 Hours Ago
Added new input system package
4 Hours Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
4 Hours Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work
4 Hours Ago
Tone down the emoji scale
4 Hours Ago
Fix emoji picker being hidden underneath the stats menu
4 Hours Ago
- FIx emoji overlay being offscreen - FIx emojis not being rendered correctly in the shop name input box
4 Hours Ago
Fix sold out being shown when entering a buy amount greater than the amount inside the machine
4 Hours Ago
Fix dragging item being stuck on the screen when closing the vending admin UI
4 Hours Ago
merge main -> rust_relay_server
4 Hours Ago
Fix existing sell order on modify clicked NRE
4 Hours Ago
Add support to seperate different skins into seperate vending listings. Eg you can sell a skinned ak in a different listing than a regular AK. This is optional and can be toggled on a machine by machine basis in the new UI.
4 Hours Ago
Updating heavy plate armour skinning
5 Hours Ago
setup AK to use flatback charms, setup backpack with flatback variant
5 Hours Ago
pooltable_and_dartboard_models -> game_room_dlc
5 Hours Ago
main -> game_room_dlc
5 Hours Ago
Updating knight armour helmet skinning
5 Hours Ago
move missing file
5 Hours Ago
Merge from main
5 Hours Ago
merge from tincanalarm_v2