131,867 Commits over 4,232 Days - 1.30cph!

54 Minutes Ago
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56 Minutes Ago
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4 Hours Ago
Add tracer effects to Shotgun/Annabelle fired by NPCs Fixed rapidly loading models (dupes) affecting model translucency flags * Models now consistently get their translucency/twopass flags set, regardless of when they are loaded. Previously It was that opaque materials would be detected as translucent due to previous rendering operations, causing models to have wrong flags for the entire play session, and differ between play sessions. Try to occasionally compact pending sounds vector * Instead of waiting for player to disconnect, try to compact the queued sounds vector after they are sent out. Clear m_CompensatedEntities of invalid entities every second * To prevent server crash in highly unlikely scenario of nobody shooting a gun for centuries in the server
2 Hours Ago
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3 Hours Ago
very wip test
3 Hours Ago
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3 Hours Ago
santa_prop(scientist) repose
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Missed file
3 Hours Ago
local BBS pos/rot change as part of larger wip changes
3 Hours Ago
Pilot hazmat repose
3 Hours Ago
tweaked heart balloon text position
3 Hours Ago
Cleaned out baked digital counter from the textures.
3 Hours Ago
made metallic version of single balloon that doesnt use SSS
4 Hours Ago
Fixed zipline editor NRE caused by floating city 4
4 Hours Ago
Krieg Hazmat pose
4 Hours Ago
merge from naval_update
5 Hours Ago
removed redundant w_blueprint prefab
5 Hours Ago
removed old textures/mats to avoid confusion
5 Hours Ago
updated anims to fix clipping issues
5 Hours Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
5 Hours Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
5 Hours Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
6 Hours Ago
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6 Hours Ago
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6 Hours Ago
Kick hazmat repose
6 Hours Ago
merge from boat_building
6 Hours Ago
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6 Hours Ago
Sunglasses repose
6 Hours Ago
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6 Hours Ago
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Today
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Today
Hide boat building UI if there's a finished boat.
Today
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Today
Added tactical gloves
Today
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naval_update -> scientist_boat_ai
Today
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
Today
Restored TwitchdropsTransformGroupManager
Today
merge from main
Today
merge from skinviewer_tacticalgloves
Today
Fixing skinning for 50 cal left mesh
Frontier Hazmat repose
Today
Added tactical gloves skin viewer model
Today
Updated skin viewer road sign gloves model (fixes the missing back faces)
Today
Deleted old folder (cant do it in a single commit because plastic)
Today
Moved all the skin viewer custom meshes into the skin viewer folder
Today
Enable repair on cannons