134,549 Commits over 4,293 Days - 1.31cph!

44 Days Ago
Missed compile fix
44 Days Ago
- Compile errors - Reduced rear screenshake
44 Days Ago
merge from naval_update
44 Days Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
44 Days Ago
merge from main
44 Days Ago
merge from field_mismatch_fix
44 Days Ago
Fixed CLIENT only serialized field in UI_Store
44 Days Ago
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all
44 Days Ago
Add screenshake to the front and rear turret so they don't feel lifeless
44 Days Ago
Fixed SERVER only serialized field in BaseCombatEntity
44 Days Ago
merge from main/naval_update
44 Days Ago
merge from naval_update/deep_sea
44 Days Ago
merge from deep_sea
44 Days Ago
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
44 Days Ago
Restored the rotate to zero before reloading
44 Days Ago
Removed mission position generator validation method, now just uses the position generation method (both methods were doing very similar things) and stores these generated points for if we eventually accept this mission. Check if objectives are valid before proceeding. Objectives can now use those generated points to check if a mission is valid before the mission has started.
44 Days Ago
Also include player parented to ladders in GetPlayersOnBoat
44 Days Ago
Reapply on the right prefab this time
44 Days Ago
Suntract 137986, applied changes to wrong asset
44 Days Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
44 Days Ago
Fix workshop skins not loading when Indirect Instancing is enabled
44 Days Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
44 Days Ago
Fixed mount animation playing when swapping weapons while mounted
44 Days Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
44 Days Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
44 Days Ago
Fix mounted weapon show/hide NRE
44 Days Ago
Merge from parent
44 Days Ago
Fix CullingVolume LodGroup warning
44 Days Ago
Set AI turret max shoot distance from 200 -> 75 meters
44 Days Ago
Bring back turret aim lerping
44 Days Ago
More value tuning
44 Days Ago
Match LOD settings on new scientist outfit
44 Days Ago
merge from naval_update
44 Days Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
44 Days Ago
merge from ah_trajectory_mismatch_fix
44 Days Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
44 Days Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
44 Days Ago
GPU crash fix, NaN check in cloud raymarch
44 Days Ago
Merge from boat_building
44 Days Ago
And include the player animation controller, that's kinda important
44 Days Ago
Merge from boat_steering
44 Days Ago
floor & floor.triangle snap directions
44 Days Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
44 Days Ago
Add validation between lighting the fuse and firing the cannon.
44 Days Ago
merge from islands to naval
44 Days Ago
Merge from parent
44 Days Ago
Merge from parent
44 Days Ago
Re-enable dynamic occlusion pausing by default again
44 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
44 Days Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.