139,011 Commits over 4,352 Days - 1.33cph!

27 Days Ago
Enable streaming on a bunch of recent DLCs
27 Days Ago
meta file
27 Days Ago
Exported broken spec again
27 Days Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
27 Days Ago
HorseMask updated Materials
27 Days Ago
HorseMask updated .mat
27 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
27 Days Ago
Charcoal Box - lods and gibs
27 Days Ago
Z data error fix attempt
27 Days Ago
Added worldmodel for the silly horse mask
27 Days Ago
Ornate horse mask texture size pass, set material to opaque
27 Days Ago
deleted old placeholder LNY horse armour models
27 Days Ago
Ornate horse mask material fix
27 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
27 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
27 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
27 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
27 Days Ago
merge from shader_memory_fix
27 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
27 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
27 Days Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
27 Days Ago
Silly horse texture size pass
27 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
27 Days Ago
Optimisations and refactoring
27 Days Ago
Started tools tab
27 Days Ago
Fix npc weapon parenting
27 Days Ago
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27 Days Ago
Updating outbreak scientist skinning
27 Days Ago
Optimised textures sizes for LNY horsearmour
27 Days Ago
guns box corpse
27 Days Ago
sulfur box corpse tweak
27 Days Ago
Updated LNY horse armour icon to match other armours
27 Days Ago
Silly horse mask lod burst cloth controller
27 Days Ago
gun box gibs appended to prefab
27 Days Ago
silly horse mask player neck lods
27 Days Ago
Potential NRE fix
27 Days Ago
merge from building_planner_viewmodel_perentity_toggle
27 Days Ago
Remove from ladder hatches as well
27 Days Ago
LNYHorsearmour WM and WM prefab
27 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
27 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
27 Days Ago
Component box guns gibs Some texture tweaks
27 Days Ago
apartment complex layout refinement to street and ground surfaces
27 Days Ago
Adding m16 blockout rigs
27 Days Ago
append gun box to storage adaptor allow collision group
27 Days Ago
ran manifest, icon manifest, localization
27 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
27 Days Ago
Updated LNY horsearmour textures and icon
27 Days Ago
silly horse mask lods, neck lods still to do
27 Days Ago
Adding mortar rig fbx