141,389 Commits over 4,383 Days - 1.34cph!

27 Days Ago
Update: add UniTask for evaluation In simle case only has 1 alloc that's not pooled, same as FPTask - will try to solve it locally first Tests: ran unit test
27 Days Ago
FIx isStopped incorrectly clearing path, path is cleared on disable instead
27 Days Ago
Merge from hab_altimeter
27 Days Ago
Hooked up needle LODS to calc. Invert calc and change axis to work with art.
27 Days Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
27 Days Ago
Fix potential nullref in SetDestination Fix updateRotation not being used properly Use private members instead of getters internally, to avoid unwanted redirection Fixe Move not using correct navarea for raycast and sample
27 Days Ago
Merge from main
27 Days Ago
Better keep state of unity navmesh agent and custom navmesh agent in sync, fix offset being applied twice
27 Days Ago
Fix set path earlying out incorrectly when called from SetDestination
27 Days Ago
Use cleaner getter for agent
27 Days Ago
Fix path follower ticking twice per frame in editor
27 Days Ago
hab altimeter worldmodel lods, materials and textures
27 Days Ago
edited motor/pedal bikes ik hand/feet positions
27 Days Ago
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
27 Days Ago
set up salvaged axe skinnable and tested on workshop
27 Days Ago
█ ▋▆▋▊▊ ▋▄▋▋ ▆▅▍▉▌▌▊▄▊▉▅▌▄▇█▇▇▄▆
27 Days Ago
▌ █▉▉▅▋▇ ▉▊▇▉▇ ▆▄▅▆▆█▉▅▍▊▌▍▇▋██▍█▊▌▆▆
27 Days Ago
Updating mortar biped rig
27 Days Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
27 Days Ago
▆ ▍▄█▌█ ▄▄▄▉ ▌█▋█▊▄▅▇█▅▇
27 Days Ago
progress on vpaint, facade set dressing
27 Days Ago
Added Salvaged Axe Workshop Source OBJ
27 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
27 Days Ago
Prevent path leaking when agent is destroyed
27 Days Ago
merge main -> rust_server_relay
27 Days Ago
Update: more research - looks like we do need our own task type Tests: uni tests
27 Days Ago
Compile fix
27 Days Ago
▉ ▋▇▅ ▍▌▅▉▊█ ▋▌▆▊▍▆█▉ ▅ ▍▌▋▅▇▋█ ▊▉▉▉ ▋▊▌▌▌▊ ▄▊▆▋█▅ ▅▊▄ ▍▉▊ ▄▋█▉▍ ▋▍▌▉▍▇▉▅ ▊▍▄▊▅▄█ ▌▇▅▌▆█▉▋ ▉▉▇▋▌ ▍█▌▄▅▊▄ ▌▄▄▅▆▋▊ ▋▆▄▍ ▍▍▅▌ ▋▊▊▆▉ ▆▆▆▄▊▉▊▅▆ ▅▍█▉▍▉▌ ▆▍▊▉▋ ▋▉▉▉ █▌▋▅▊ ▅█▍▄▋▉▌ ▄▉▊▄ ▉▉ ▄▄█▇▍▉▄█▊▄▋ ▋▉▋▋ █▆▋▌▍▉ ▍▉▉█▆▄ ▄▆█▍█ ▆▅██▄▄▌▆▅ ▅▉█▅
27 Days Ago
█ ▅▍▋▄▄▆▉ █▋▆▇▌▊▉▍▊▆▄▅▊ ▆▌ ▊▉▅▍▆▄▍▄▄▄▋▅▉█ ▆ ▌▊▌▉▄█▄▆▌▊▍▉▆▊▉▇▉▆▇ ▆▅▌▄▍██▊▆ ▆▄▉▄▉▇ ▇█▆▄▆█▊▇ ▆▇▇▉▋▇▉▊▅ ▌▆▅▅▍▉▌▄▉ ▋▌▍▋▅▌▍ ▌▆▄ ▅▉▄▌
27 Days Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
27 Days Ago
Merge from cargo_player_boats
27 Days Ago
Merge from main
27 Days Ago
Fix convar behaviour
27 Days Ago
Rapido underwear fix attempt
27 Days Ago
▇ ▇▋█▇▌ ▉█▋█ ▌▊▋▉▇▆▅▉▍▌▌▋▌▉▍▆▌▉▇▅▌█▊▊▄▆█▅▌▆▆▍▉▋
27 Days Ago
▌ ▄▄▆▌▍ ▅▍▉▅▅ ▌▄▄▊▊▋▍▍█▊ ▉▊ ▆▌▊▍ ▍▄ ▇█▆▆ ▉▊▆▊█▊▊▉▊▄ ▊▇▄ █▉▆▉█▉ █▍▅▇█▋
27 Days Ago
Add TriggerDestroyPlayerBoats.Activer servervar.
27 Days Ago
▋▉▊▋▍▅▆ ▍▇ ▇▊▆▊▍ ▆ ▇▌▊▌ ▊█▄▇▉▊▇▆ ▊▉▋▊▋█▉▍ ▅▍▅▇█▍ ▄▌█▆▆▋▉▄ ▇▆▊▍▉▋▋▅ ▄▅▊▍▉█ ▉▊▍▌ ▅▍ ▅▇▋▇▇▊▇ ▅▍▆█▉▋▊ ▆▉▄▋▌▋▆▍ ▌▄ ▋ ▉█▊ ▆▋ ▇█▊▉▍▍█▆▊▌█
27 Days Ago
Fixed tank top model clipping with swimsuit
27 Days Ago
merge from shield_idle_collider
27 Days Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
27 Days Ago
Fix the wooden and reinforced shield colliders not working at all
27 Days Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
27 Days Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
27 Days Ago
Merge from main
27 Days Ago
Fix metal shield new collider exclude layers
27 Days Ago
fixed skeleton issues in all cocoknight prefabs
27 Days Ago
armoured hatch and triangle hatch building guide mesh
27 Days Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
27 Days Ago
Updated eye controller fudge rotations to account for eyetransform changes