branchrust_reboot/main/vehiclescancel
161 Commits over 488 Days - 0.01cph!
camper module - adding gibs/setup, fix collider conditional, setting physic material definition
tweak camper module LOD/health condition panel , glass setup, adding glass fx
wip camper module health setup
regrouping camper mat/textures, removing tmp mat/textures
adding front/back parts
updated wip camper module
updated WIP camper module
updated WIP camper module (temp mat/texture)
fixed LOD on armored module
WIP particle test on shredder
WIP camper module blockout
updated crane prefab, added lights
updated shredder colliders
splited shredder component, added LOD and prefab setup
updated shredder, textures/mat
updated crane textures, fixed bad merge on crane prefab
update crane interior rig / lod
tweak passenger modules, fixing holes
fixed UV on armored module LOD
Fixed LOD display on seat module
fix nowheel panel gibs pivot
panel intersecting fix
more conditional fix
adding armored module gibs, fixed some gibs setup
armored passenger LOD/LOD setup
adding glass to armored module + conditional setup / fixed some conditional on collision
armored passenger module material/texture merge
switched panel with armored module
updated WIP armored passenger
tweaked engine panel gibs
fix floating tail lights on engine module
fix lod1 and wrong material on engine seat module
fix boat mesh holes,glitch depthmask, updated collider,clean up
fixed boat mesh (holes) and collider
fixing seat module LOD side panel clipping thru the frame
removing more unused animation controller from the modules
fix driver clipping thru the seat on the armored module
fix seat clipping thru the back on the passenger module
fix passenger module collider
fixed boat engine material
updated vehicle dashboard, adding low fuel light
adding vehicle damage textures
WIP vehicle damage texture
adding vehicle modules gibs