1,332 Commits over 911 Days - 0.06cph!
adding hats model/material/icon WIP definition
some file cleaning
update daily challenge Ui stuff
adding more WIP trophies/anim comtroller, prefab , icons
fixed customisation broken UI scrollview
tweak customisation default name so it appears always first
some file cleaning
adding WIP trophies def/shader/icons etc....
update standard shader
setup icon render for body customisation
adding body icons
more material cleanup
UI update daily mission toast and score
Customisation file cleaningsorting folder, renaming prefab/material/textures, removing useless subfolder and material
adding hat placeholder, sorting files name
update daily challenge UI
hats prefab placement tweak
WIP hats maya file
getting latest
reworked jumping pad visual
optimized explosion debris particles
reworked jumping pad visual
optimized explosion debris particles
updated WIP match intro/capture point bar display
more WIP intro screen (testing with avatar camera)
update WIP UI, adding portrait render texture/camera setup
adding unit type icon to the mini unit frame
adding unit count bar to the squad editor UI
set Ui chat sorting
minor tweak on env temple A background
fixed career stat UI panel miss alignment
relink avatar accessory icon
ui career tweak for screen resolution
added team logo on the career outcome window
fixe what's new raycaster click thru problem
fixed shader error with unit in the career logo editor
UI update to support more screen ratio (still need to tweak some window anchor)
tweak Replay UI frame alignement, added background to xp bar
fix shshi 2 hat material assigning the wrong material
fix what's new /mission sorting issue
fixed disabled game object on jump pad prefab
wip jump pad/ animation controller
getting latest
tweak env and player platform texture
updated skybox shaders
added background element on temple A environment (on separated layer to render on dynamic cam to setup later) + tweak
updated sky shader, adding simple cloud texture
adding temp cloud texture
updated temple A/B fog/light settings
adding depth map shader / world space space background shader
updating sky model
update board child prefab
update highlight tile texture (removing the path stuff)
adding WIP jump pad model
updated attack trajectory colors
update move trajectory
update smoke texture / particle
fix VS text fading back in on intro anim
update move trajectory offsrt and color
adjusted fog distance with new near clip plane
fixed minor UI bug on match intro / fixed player 2 portrait being flipped...again...
update unit jump curve/timing
modify jump tween ease
smoke FX now play at the start of the jump up action
update trajectory shader
update unit animation controller to work better with the jump
jump now set move float to 1 and then back to 0 at the end of the corroutine
update mission notification /toast UI
WIP mission panels
update UI on several window for consistency, added team color to career slot save
update icons