1,332 Commits over 911 Days - 0.06cph!
update text mesh pro
wip career ui stuff
created a portrait prefab and replacing it in the squad editor etc..
wip squad editor color kit stuff
redisabling the UI in the main scene
setup away kit with complementary colors
tweak ui portrait material for glow
tweaked color kit/added new one
sorted kit ID by hue for visualisation , reassigned corresponding kit ID to player/ai team
change unit kit color script to spawn half in away color, sorted by ID
more color stuff, some code cleanup
temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
more WIP color stuff and some cleaning
more color stuff - kill feed
more color stuff - portrait
more texture/material , UI mini unit frame tweak
update mini unit frame
more unit texture tweak
pass on unit texture mask
adjust color kits / added new one
rerender masks
adding back the stencil part on the unit shader
update unit shader with ramp texture on mask 1 (for future use)
update portrait shader
adding shading ramp
update portrait/mask /shader/material
adding amplify material function
rerender unit mask
tweak unit shader
update charger texture maps
fixing panel ui error in main scene
adding fast forward button to intro/outro match ui anim
update portrait shader
fix unit shader
putting back hp text on mini unit frame
update render portrait to render mask
added ui portrait and unit mask render shader
added portrait masks
added more kit color
added wip portrait material
fix animation controller error
reworked mini unit frame/anim
fixed missile FX particle glitch
rebuilt light data for unity 2017.3
fix debris trail/tweak explosion generic
update amplify shader editor
more ui tweak, adding missing material
optim ui to fix framerate?
WIP color kit, away color