2,597 Commits over 3,408 Days - 0.03cph!
update UI career modal windows , resetting the rect transform position to fix the unity bug in the init scripts
more WIP UI rework : career
update WIP rework UI, squad editor/map edtor
update UI option panel/icon font
more WIP UI
update AmplifyShader
removing arrow from attack cursor
update menu ui
cleanup button map prefab
WIP rework main menu
(warning merge....)
adding _Maintext property to the graphmaker shader to fix the error spam on the graph outcome panel
hiding cash info while in the squad editor to see the unit count
update career UI : changed league/market tab
adding late What's new screenshot...
tweaked what's new text color (shouldn't triggger the glow value)
changed screenshot compression
fixed global chat cuttoff text
fixed /tweaked various UI stuff
tweaked biter animation controller transition
setup attack trigger event
update coin FX/material/texures
update biter unit textures
disabled fog on unit shader (not sure when i activated that....)
adding coin model/setup paricle on the prefab
tweak biter
adding base animations / controller
adding pulse to the career button
updated help prompt
new biter model/ mat/ textures / portrait
tweak portrait shader
adding substance material to generate psd from bake
tweaked igniter anim
add burning trap model/mat /texture
fixed unit squad button death particle sorting
fix unit healthbar portrait animation
rerender igniter portrait with proper idle
igniter :fix textures / material rig / animations / controller / WIP particle setup
file cleaning
rebake workerbot model for igniter, merged texture/mesh, rerender proper portrait, updated prefab
update mortar impact FX/arc projectile
fixed flipper FX oritentation
adding particle dissolve shader
adding particle textures
WIP rework mortar impact FX
WIP igniter tile top
updated flipper FX
update/optim burner flame
BaseAttackViewAnimEvent, FX is now parented to world instead of unit to avoid moving FX when moving the unit right after attacking
add background color to player panel portrait
set default portrait if null
fixed nickname not always showing on unit panel
fixed wrong mod slot display in squad editor