136,155 Commits over 4,293 Days - 1.32cph!

12 Minutes Ago
Merge from main
20 Minutes Ago
Updating skinning for horse costume
25 Minutes Ago
merge from non_convex_col_cleanup
25 Minutes Ago
added comment comp to sign
26 Minutes Ago
large banner sign pole as convex hull set
40 Minutes Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
51 Minutes Ago
Fix a log message
51 Minutes Ago
Merge from main
53 Minutes Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
57 Minutes Ago
merge from main
1 Hour Ago
merge from indirect_instancing
1 Hour Ago
rebase on /main
1 Hour Ago
bbq workshop camera position
1 Hour Ago
Fixed one more docks barrel
1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from main
1 Hour Ago
beanbags as generated convex hull set
1 Hour Ago
wooden window shutters as primitives
2 Hours Ago
Merge from naval_update
2 Hours Ago
Array size check for ReceiveFogOfWarImages
2 Hours Ago
creation gibs gib replacement update
2 Hours Ago
floor and wall frame models and prefabs
3 Hours Ago
easel colliders
3 Hours Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
4 Hours Ago
crypt building skin prefabs, building grade
4 Hours Ago
merge from save281 - staging wipe
5 Hours Ago
network++ save++ persistance++
Today
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
Today
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Today
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
Today
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Today
Merge from naval_update
Today
Merge from main
Today
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
Today
merge from main/naval_update/boat_steering_creaks
Today
merge from main/naval_update/sound_polish
Today
merge from main/naval_update/islands_and_ghostship_ambience_changes
Today
merge from main/naval_update/sound_polish
Today
merge from main/naval_update/pt_boat_turret_movement_sounds
Today
mrege from main/naval_update/sound_polish
Today
RHIB and rowboat now use RPM based blending system for engine sound loops
Compile fixes
scientist_boats_gameplay_pass_4 -> main
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
Today
Don't allow door controllers on player boats in edit mode
Today
Don't allow IO connections at all in boat building stations
Today
Merge from gesture_sfx_fix
Today
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
Today
Fix some addons erroring out due to DImage changes Lets try updating BASS.DLL to 2.4.18.3 * Probably achieves nothing at all Include hl2 version of buildingset056a * Apparently it was changed in the 20th anniversary update? particle COLLISION_MODE_INITIAL_TRACE_DOWN traces down * instead of tracing west More potential crash fixes
Today
albedo colors