2,597 Commits over 3,408 Days - 0.03cph!
updated gutter set pieces + lods
rain gutter set :
adding models, textures, material
updated gutter prefab and building
kickstand tweak, removed unused sidecar model placeholder
merging gibs for sidecar and tricycle (merged the tricycle folder in the process)
updated motorbike kickstand skinning, mask texture, and materials setup
updated motorbike skinning
fixed bike NRE (no skinning on the bike yet)
updating motorbike model/texture/mat/lod/gibs
bicycle skin, LOD setup and rear wheel split for future setup
bicycle LOD0 skining and ik positrion adjustment
adding bike_sidecar prefab and WIP bicycle setup
separated kickstand from the main rig to allow for the sidecar connections
updating motorbike temp model/prefab
adding swing bridge baked lod mat/texture/modell
fixed ramp normals....again...(?)
adding swing bridge ramp model for harbor 2
removed static ramps and base from the prefab to be in the structure folder
fixed normals on the ramp, added lod and collision to the base
fixed ramp/bridge mesh overlapping when rotating
more rail lift tileset stuff
adding wip rail lift stuff
adding missing tileset (air duct support) and plasterboard textures
adding airduct tileset, plasterboard hotspot
adding wall/floor tile materials/textures
chest material variation and setup
Merge branch 'main' of sbox-sausagesurvivors2
tweak map and chest material
Merge branch 'main' of sbox-sausagesurvivors2
map update
Merge branch 'main' of sbox-sausagesurvivors2
adding new zombie model and basic anim rework
animation will look somehow broken on some zombie/anim but it's still playable
Merge branch 'main' of sbox-sausagesurvivors2
tweaked door textures, adding floor tile and stairs blendable mat/textures
adding plaster/brick blendable, adding door assets(model/mat/textures etc)
Merge branch 'main' of sbox-assets
better temp replacement for the spitter projectile (sprite)
floor repaint, enemy texture/color tweak
updated map, enemies textures
removed stuff from the map that shouldnt be there
adding model and material variation
updated item models/textures (still need to assign some of them in the item definition), disabled for as a test
adding new barrel model, magnet, tweaked tree, bullet textures
adding tree model/mat/texture, tweaked bullet orientation, reduce textures size
updated ground texture /material, coin and bullet models
adding chain link fence models/textures/material/tileset
Merge branch 'master' of sbox
Merge branch 'master' of sbox