2,597 Commits over 3,408 Days - 0.03cph!
update move trajectory
update smoke texture / particle
fix VS text fading back in on intro anim
update move trajectory offsrt and color
adjusted fog distance with new near clip plane
fixed minor UI bug on match intro / fixed player 2 portrait being flipped...again...
update unit jump curve/timing
modify jump tween ease
smoke FX now play at the start of the jump up action
update trajectory shader
update unit animation controller to work better with the jump
jump now set move float to 1 and then back to 0 at the end of the corroutine
update mission notification /toast UI
WIP mission panels
update UI on several window for consistency, added team color to career slot save
update icons
update customization UI adding description
tweak space environment, updated texture compression settings
tweak customiztion UI/ camera angles
changed some material/ texture compression
update customization editor UI / test camera
update customisation editor UI
cleanup test prefab in the scene, and fixed background star material
more UI fix / disabling profile button when the option panel is up
tweak unit squad editor, hopefully fixed team color
update squad editor UI , adding naviagation arrow
fixed some bug when opening the squad editor after the career mode
tweak temple A flame
update WIP squad editor UI rework
avatar face icon renderer stuff
adding face icon
adding icon shader (adding the outline in the shader)
tweak temple environment model to attenuate the bright spot in the middle
cleaned some unused material
update temple map lighting
adding layer to separate lighting element
tweak space environemnt model to avoid UV distortion
tweak post process
Updated icon render script to render explosion (WIP) icons (explosion FX will need a pass anyway)
updated grabber prefab/model/rig to fix the ghost shader problem with the attack anim
updated grabber attack, extended the arm and removed the line renderers
update igniter attack FX
tweak impact timing on arc projectiles
tweak trajectory to avoid clipping for straight line
update charger Fx
tweak trajectory / tutorial marker
getting latest
update trajectory line
adding trajectory shader/ texture
missing booster model sources
adding booster FX, animation event
update booster prefab
adding booster model/mat/texture/anim etc...
tweak logo creation UI, adding hat to the logo creation
adding trophy base /cleanup
update hat material
update customisation UI
added avatar platform model/texture with variation
added some hat material variation/tweak existing one
update WIp avatar plaform/mat/fx/shader
set texture compression
adding avatar hat /icon
cleaning files
tweak icon render
update lighting setup and glow on the avatar platform prefab
adding avatar layer for elements affected by the light
update rice texture
adding avatar body materials/textures
remove test avatar from main scene
update avatar shader
adding face variation mat/texture
fixing crowd material
tweak avatar controller animation exit time
tweak avatar anim controller
adding face animation , update anim controller, linked to emote script
update platform glow
missing avatar mat, WIP stuff
update WIP avatar texture/material/shader/prefab for skin /face customisation
fixed customisation menu display
fixed customisation menu scrollbars
tweaked cat hat