2,597 Commits over 3,408 Days - 0.03cph!
update dynamics decal ressources shader
update dynamic decals to latest version
updated decal related stuff to make it works with the updated version
updated slasher attack FX with decals
replacing biter(tanker)with placeholder model
replacing charger model with the previous bitter model with anim
adding turn effect on player platform (might need fading to look better)
update dynamic decals
update slash fx
adding WIP slasher attack FX
adding slasher anims/controller
replacing slasher , adding model/mat/texture
tweak turn banner timing/effect
update burner, optimizing skinning, adding move anim, cleaning old anim
adding physic to healer
update shooter anim/controller
update wip shooter animation/ controller
updating mortar anim/ anim controller/prefab
adding missile FX/texture/mat etc
update BaseAttackViewAnimEvents so that the particle is instanced as child of the root of the unit for the FX orientation
update FX offset in unit
adding WIP fx event to launcher
update FX with destroy script
adding launcher WIP animation/controller etc
update launcher model, adding mat/texture
update wip portrait
tweak temple B floor texture/mat
tweak highlight tile texture
adding placement smoke prefab
removing left over particles from the main scene
update healer particles
getting last rev
adding healer impact fx
some fx material cleanup
update unit orientation on attack
adding healer attack fx stuff
adding placeholder unit role icons font
updating loadout panel for options
commit to update to last rev
adding easing to unit move/rotation
renaming 'pitch' parameter to 'move' for clarity
update healer controller/animation WIP
Fix play AI button in menu
update healer model/texture/anim/controller WIP
update render icon stuff removing useless properties for the idle state in the unit definition
update healer model/texture
fix unit panel display
finally got the unit portrait render properly working with Idle anim for both team
updated unit gloss map and portrait
WIP healer model
cleanup some unit skinning/ rig
adjust metalic map on shooter, burner, slasher
rerender icons
fixing UI intro anim for consecutive match, adding the battle UI fading during the outcome while I was at it
disabling loadout in main scene
update Squad editor, over UI camera stuff
still more WIP loadout UI
more WIP squad editor UI stuff
fixed scene with loadout UI stuff?
very WIP squad editor stuff
fixed intro anim not playing animation on player panel
adding UI extentions
updating text mesh pro
optimizing player panel/cleanup anim/ tweak