128,842 Commits over 4,201 Days - 1.28cph!

16 Days Ago
Update: AnalyticsUploader - implement FPUploaderImpl - add editor-only DryRun switch to log everything instead of actually sending it - IUploader.Upload is now async Tests: none, not hooked up to anything yet, that'll be next experiment
16 Days Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
16 Days Ago
merge from mesh-guide-shader-improvements (further fixes)
16 Days Ago
merge from main
16 Days Ago
Global network the floating island entity, now that we split the children
16 Days Ago
Manifest update
16 Days Ago
merge from naval_update
16 Days Ago
Pick axe animation and entity updates
16 Days Ago
Fixed contact menu button sizing issues, moved it to flex
16 Days Ago
Fix flickering block spiral stair guide
16 Days Ago
Fix twitch drop background NRE
16 Days Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
16 Days Ago
fix door wreath/knocker guides not rendering
16 Days Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
16 Days Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
16 Days Ago
properly render multiple guides at once with different states
16 Days Ago
fix_dumb_name -> naval_update
16 Days Ago
Rename 'Mouted' to 'Mounted'
16 Days Ago
Move useable by turret check to the serverside
16 Days Ago
Compile fixes
16 Days Ago
Lower wander strength to stop them running into walls
16 Days Ago
Update 50 Cal Model to include updated bullet belt
16 Days Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
16 Days Ago
Merge from monument_notification_sounds
16 Days Ago
Fix for oil rig notification not working on server restart 🤞
16 Days Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
16 Days Ago
merge from charity_plushies_2025
16 Days Ago
Updated plushies desc
16 Days Ago
New avoidance update interval convar Codegen
16 Days Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
16 Days Ago
Codegen compile fix
16 Days Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
16 Days Ago
merge from main
16 Days Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
16 Days Ago
Adding blockout rpg world model rig
16 Days Ago
merge from naval_update/deep_sea
16 Days Ago
merge from naval_update/deep_sea/map_marker
16 Days Ago
Text and icon stays at the center of screen
16 Days Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
16 Days Ago
merge fix_invisible_nametags to main
16 Days Ago
Added armor parts to the mannequin
16 Days Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
16 Days Ago
Merge from monument_notification_sounds
16 Days Ago
All mannequin parts, prefab tweak and added clothes
16 Days Ago
Update: AnalyticsTable - return EventRecord back to pool - amended test to check for pool usage Tests: ran unit tests
16 Days Ago
renamed to BakedShoreVectors
16 Days Ago
Potential fix for sounds not responding to volume controls in build
16 Days Ago
16 Days Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it