2,597 Commits over 3,408 Days - 0.03cph!
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FOR FUCK SAKE factory model/texture/prefab (removed collision and minimap model for now to remake them in a more optimized way)
FOR FUCK SAKE factory asset
FOR FUCK SAKE force update on deleted and moved asset
FOR FUCK SAKE big pipes
FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness
FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
FOR FUCK SAKE more pipe! and prefab
FOR FUCK SAKE pipe model/texture with copper/brass test colour
FOR FUCK SAKE turret base size to make it look less bulky
FOR FUCK SAKE model file structure clean up
FOR FUCK SAKE turret enemy with new model
FOR FUCK SAKE pirate textures
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FOR FUCK SAKE star particles
FOR FUCK SAKE camera prefab, quality setting, light setting and reflection probe to reduce rendering artifact
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FOR FUCK SAKE bouncer prefab
!A workerbot particle
FOR FUCK SAKE workerbot prefab
FOR FUCK SAKE workerbot rig to fix missing arms
!A workerbot anim controler with idle placeholder
FOR FUCK SAKE workerbot tweak
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FOR FUCK SAKE replaced SSAOpro by SE SSAO
!A missing shaderforge folder
FOR FUCK SAKE shaderforge 1.16
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FOR FUCK SAKE glue impact colour
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FOR FUCK SAKE glue projectile particle and player effect
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FOR FUCK SAKE graphic setting, adding shader to the build
FOR FUCK SAKE reactivating image effect
FOR FUCK SAKE attempt to fix everything at the same time!
FOR FUCK SAKE fixing stars.....and clouds
FOR FUCK SAKE attemps to fix background
FOR FUCK SAKE applied script on camera reverted version prefab
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FOR FUCK SAKE shader and image effect big optim
FOR FUCK SAKE try to fix player material crash problem
FOR FUCK SAKE glow on burner as the script make the glow selective on the different body part
FOR FUCK SAKE player ship textures