2,584 Commits over 3,347 Days - 0.03cph!
FOR FUCK SAKE wip room tweak/light test
FOR FUCK SAKE remove fog render in glass shader/ switch to specular model to avoid reflection glitch
FOR FUCK SAKE camera far clip to fix shadow artifact
FOR FUCK SAKE wip room prefab
FOR FUCK SAKE material
!A bespoke pipe asset
FOR FUCK SAKE test prefab room
FOR FUCK SAKE minimap shader / tweak minimap cam
FOR FUCK SAKE asset cleaning
FOR FUCK SAKE WIP prefab room
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FOR FUCK SAKE interior wall + collision
FOR FUCK SAKE texture and mat to make the hazard area more visible
FOR FUCK SAKE force update material texture
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FOR FUCK SAKE wip wall interior model / tweak texture compression
FOR FUCK SAKE wip factory wall / dressing/light test
FOR FUCK SAKE pipe interior asset
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FOR FUCK SAKE factory asset
FOR FUCK SAKE asset interior factory
FOR FUCK SAKE interior floor asset/ cleaning
FOR FUCK SAKE factory interior floor asset/ cleaning asset
FOR FUCK SAKE factory prefab/asset
FOR FUCK SAKE factory prefab and model cleaning/fixing
FOR FUCK SAKE more prefab update
FOR FUCK SAKE fixing material issue
FOR FUCK SAKE rebuilt prefab with correct model
FOR FUCK SAKE asset factory
FOR FUCK SAKE factory asset with remade collision/rework on fixing some prefab (some collision still broken due to prefab mess up)
FOR FUCK SAKE textures asset
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FOR FUCK SAKE factory model/texture/prefab (removed collision and minimap model for now to remake them in a more optimized way)
FOR FUCK SAKE factory asset
FOR FUCK SAKE force update on deleted and moved asset
FOR FUCK SAKE big pipes
FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness
FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
FOR FUCK SAKE more pipe! and prefab
FOR FUCK SAKE pipe model/texture with copper/brass test colour
FOR FUCK SAKE turret base size to make it look less bulky
FOR FUCK SAKE model file structure clean up
FOR FUCK SAKE turret enemy with new model