userFelixcancel
branchrust_reboot/Aux4cancel

29 Commits over 61 Days - 0.02cph!

2 Days Ago
Implement indirect instancing without requiring monster meshes
6 Days Ago
Allow drawing instances without making use of monster meshes.
10 Days Ago
Added a crude profiler that works in release builds
11 Days Ago
- fixed mip level calculation errors for fallback objects - fixed fallback objects not properly updating when in motion
11 Days Ago
fix build
12 Days Ago
Implement texture streaming support for the instanced fallback renderer
18 Days Ago
Culling performance improvements
18 Days Ago
WIP work to speed up culling (AVX fix)
19 Days Ago
WIP work to speed up culling
26 Days Ago
merge from indirect_instancing
26 Days Ago
merge command reordering
32 Days Ago
fix double rendered MeshCull objects
33 Days Ago
merge toggleable shadows
33 Days Ago
fix double shadows
34 Days Ago
merge from indirect_instancing
37 Days Ago
merge from indirect_instancing
37 Days Ago
merge from indirect_instancing
38 Days Ago
merge from indirect_instancing
40 Days Ago
Merge from indirect_instancing (complete working changes)
40 Days Ago
merge from indirect_instancing (code, shaders, prefabs)
41 Days Ago
merge from indirect_instancing (code only)
41 Days Ago
merge from main
41 Days Ago
Remove instancing support from all non-standard shaders
44 Days Ago
merge from indirect_instancing
44 Days Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
44 Days Ago
don't use sort jobs
44 Days Ago
merge from indirect_instancing
44 Days Ago
Revert ProjectSettings.asset
44 Days Ago
merge from indirect_instancing (build test)