userFelixcancel
branchrust_reboot/Aux4cancel

44 Commits over 61 Days - 0.03cph!

5 Days Ago
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5 Days Ago
Test if my platform changes still build
10 Days Ago
Indirect Instancing Integration Candidate 2
11 Days Ago
Check for AVX2 support instead of FMA because Burst won't compile for FMA specifically.
12 Days Ago
Indirect Instancing Integration Candidate 1
16 Days Ago
Enable r/w on gib models
17 Days Ago
Re-enable Read/Write for collision meshes only
18 Days Ago
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
18 Days Ago
Reset meshes to their state in /main
19 Days Ago
Fix class layout build error
19 Days Ago
Set Read/Write and GPU instancing, fix issues with MeshCull, fix server build
19 Days Ago
(Test) set all meshes isReadable=0
19 Days Ago
work around unity_BaseCommandID not being set
20 Days Ago
Fix build regarding AssetDatabase
20 Days Ago
Fix build error about missing TerrainTools
23 Days Ago
Implement indirect instancing without requiring monster meshes
27 Days Ago
Allow drawing instances without making use of monster meshes.
31 Days Ago
Added a crude profiler that works in release builds
32 Days Ago
- fixed mip level calculation errors for fallback objects - fixed fallback objects not properly updating when in motion
32 Days Ago
fix build
33 Days Ago
Implement texture streaming support for the instanced fallback renderer
39 Days Ago
Culling performance improvements
39 Days Ago
WIP work to speed up culling (AVX fix)
39 Days Ago
WIP work to speed up culling
47 Days Ago
merge from indirect_instancing
47 Days Ago
merge command reordering
53 Days Ago
fix double rendered MeshCull objects
54 Days Ago
merge toggleable shadows
54 Days Ago
fix double shadows
54 Days Ago
merge from indirect_instancing
57 Days Ago
merge from indirect_instancing
58 Days Ago
merge from indirect_instancing
58 Days Ago
merge from indirect_instancing
2 Months Ago
Merge from indirect_instancing (complete working changes)
2 Months Ago
merge from indirect_instancing (code, shaders, prefabs)
2 Months Ago
merge from indirect_instancing (code only)
2 Months Ago
merge from main
2 Months Ago
Remove instancing support from all non-standard shaders
2 Months Ago
merge from indirect_instancing
2 Months Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
2 Months Ago
don't use sort jobs
2 Months Ago
merge from indirect_instancing
2 Months Ago
Revert ProjectSettings.asset
2 Months Ago
merge from indirect_instancing (build test)