userFelixcancel
branchrust_reboot/maincancel

22 Commits over 151 Days - 0.01cph!

10 Days Ago
Fix: Add "vine" to texture streaming exclude patterns.
10 Days Ago
Fix texture streaming exclude pattern for keypad lock shock effect
10 Days Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
10 Days Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
10 Days Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
10 Days Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
14 Days Ago
Restrict texture streaming debug ConVars to development builds only.
14 Days Ago
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
35 Days Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
50 Days Ago
Merge from quality_level_squash: Remove all quality levels but one
50 Days Ago
Merge from vram_budget: Revamp texture streaming system
52 Days Ago
Merge from fast_debug_draw: More fixes
53 Days Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
53 Days Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
2 Months Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
2 Months Ago
Merge from fast_debug_draw (remove permanently displayed debug sphere, whoops!)
2 Months Ago
Merge from /main/fast_debug_draw
3 Months Ago
merge from fast_debug_draw (fix shader on metal)
3 Months Ago
Merge from fast_debug_draw (expand character set)
3 Months Ago
fix server build
3 Months Ago
Merge from fast_debug_draw
6 Months Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame