userFelixcancel
branchrust_reboot/maincancel

67 Commits over 485 Days - 0.01cph!

4 Months Ago
merge from /indirect_instancing
4 Months Ago
merge from indirect_instancing
4 Months Ago
merge from /indirect_instancing
4 Months Ago
merge from indirect_instancing
4 Months Ago
merge from indirect_instancing
4 Months Ago
merge from indirect_instancing (build fix)
4 Months Ago
merge from indirect_instancing
4 Months Ago
merge from indirect_instancing
5 Months Ago
CodeGen
5 Months Ago
merge from indirect_instancing
5 Months Ago
merge from indirect_instancing
5 Months Ago
merge from indirect_instancing
5 Months Ago
merge from indirect_instancing
5 Months Ago
merge from indirect_instancing
6 Months Ago
merge from indirect_instancing
6 Months Ago
merge from indirect_instancing (exception fix)
6 Months Ago
merge from indirect_instancing
6 Months Ago
merge from indirect_instancing
7 Months Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
7 Months Ago
Remove wrong assertion
7 Months Ago
merge from indirect_instancing (for real this time)
7 Months Ago
Merge from indirect_instancing (also force-disables it for non developers)
7 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
7 Months Ago
merge indirect_instancing fixes
7 Months Ago
Check textures for null in ApplyMipLevels()
7 Months Ago
Merge Indirect Instancing Fixes
7 Months Ago
Remove leftover debug message from ElectricWindmill
7 Months Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
7 Months Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
10 Months Ago
Regenerate ConsoleSystem.cs
10 Months Ago
Merge other fixes from /indirect_instancing
10 Months Ago
Merge build fix from /indirect_instancing_fixes
10 Months Ago
Merge from /indirect_instancing_fixes
10 Months Ago
Fix Radtown sign by manually disabling mipmap streaming.
10 Months Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
10 Months Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
10 Months Ago
Fix missing terrain on tutorial island by reverting the material to be non-instanced.
10 Months Ago
Merge fixes from /indirect_instancing
10 Months Ago
Merge from /indirect_instancing
10 Months Ago
Merge Indirect Instancing
10 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
10 Months Ago
Merge material changes for indirect instancing
10 Months Ago
Merge indirect instancing tools (standalone edition)
11 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
1 Year Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
1 Year Ago
Fix: Add "vine" to texture streaming exclude patterns.
1 Year Ago
Fix texture streaming exclude pattern for keypad lock shock effect
1 Year Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
1 Year Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
1 Year Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)