userFelixcancel
branchrust_reboot/maincancel

42 Commits over 304 Days - 0.01cph!

6 Days Ago
Regenerate ConsoleSystem.cs
6 Days Ago
Merge other fixes from /indirect_instancing
6 Days Ago
Merge build fix from /indirect_instancing_fixes
6 Days Ago
Merge from /indirect_instancing_fixes
6 Days Ago
Fix Radtown sign by manually disabling mipmap streaming.
9 Days Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
14 Days Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
16 Days Ago
Fix missing terrain on tutorial island by reverting the material to be non-instanced.
21 Days Ago
Merge fixes from /indirect_instancing
22 Days Ago
Merge from /indirect_instancing
22 Days Ago
Merge Indirect Instancing
28 Days Ago
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28 Days Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
29 Days Ago
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29 Days Ago
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29 Days Ago
Merge material changes for indirect instancing
29 Days Ago
Merge indirect instancing tools (standalone edition)
29 Days Ago
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40 Days Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
4 Months Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
5 Months Ago
Fix: Add "vine" to texture streaming exclude patterns.
5 Months Ago
Fix texture streaming exclude pattern for keypad lock shock effect
5 Months Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
5 Months Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
5 Months Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
5 Months Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
5 Months Ago
Restrict texture streaming debug ConVars to development builds only.
5 Months Ago
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
6 Months Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
6 Months Ago
Merge from quality_level_squash: Remove all quality levels but one
6 Months Ago
Merge from vram_budget: Revamp texture streaming system
6 Months Ago
Merge from fast_debug_draw: More fixes
6 Months Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
6 Months Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
7 Months Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
7 Months Ago
Merge from fast_debug_draw (remove permanently displayed debug sphere, whoops!)
7 Months Ago
Merge from /main/fast_debug_draw
7 Months Ago
merge from fast_debug_draw (fix shader on metal)
7 Months Ago
Merge from fast_debug_draw (expand character set)
7 Months Ago
fix server build
7 Months Ago
Merge from fast_debug_draw
10 Months Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame