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54 Commits over 365 Days - 0.01cph!

Today
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4 Days Ago
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6 Days Ago
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7 Days Ago
Check textures for null in ApplyMipLevels()
7 Days Ago
Merge Indirect Instancing Fixes
9 Days Ago
Remove leftover debug message from ElectricWindmill
9 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
10 Days Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
52 Days Ago
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3 Months Ago
Regenerate ConsoleSystem.cs
3 Months Ago
Merge other fixes from /indirect_instancing
3 Months Ago
Merge build fix from /indirect_instancing_fixes
3 Months Ago
Merge from /indirect_instancing_fixes
3 Months Ago
Fix Radtown sign by manually disabling mipmap streaming.
3 Months Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
3 Months Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
3 Months Ago
Fix missing terrain on tutorial island by reverting the material to be non-instanced.
3 Months Ago
Merge fixes from /indirect_instancing
3 Months Ago
Merge from /indirect_instancing
3 Months Ago
Merge Indirect Instancing
3 Months Ago
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3 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
3 Months Ago
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3 Months Ago
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3 Months Ago
Merge material changes for indirect instancing
3 Months Ago
Merge indirect instancing tools (standalone edition)
3 Months Ago
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4 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
6 Months Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
7 Months Ago
Fix: Add "vine" to texture streaming exclude patterns.
7 Months Ago
Fix texture streaming exclude pattern for keypad lock shock effect
7 Months Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
7 Months Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
7 Months Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
7 Months Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
7 Months Ago
Restrict texture streaming debug ConVars to development builds only.
7 Months Ago
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
8 Months Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
8 Months Ago
Merge from quality_level_squash: Remove all quality levels but one
8 Months Ago
Merge from vram_budget: Revamp texture streaming system
8 Months Ago
Merge from fast_debug_draw: More fixes
8 Months Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
8 Months Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
9 Months Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
9 Months Ago
Merge from fast_debug_draw (remove permanently displayed debug sphere, whoops!)
9 Months Ago
Merge from /main/fast_debug_draw
9 Months Ago
merge from fast_debug_draw (fix shader on metal)