branchrust_reboot/main/automated_testingcancel
91 Commits over 184 Days - 0.02cph!
Test framework cleanup following livestock merge
Test runner now runs editor tests in batches
The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
Fixed test runner window not showing the in progress icon on a test running its cases
Fixed the test list CI ordering issues
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
Better log for the test list step when building the bundles
Building the server bundles now exports the test list
Fixed prefabs with cursed YAML, failing some tests
Added a safeguard for TestScenario out of range errors
Moved server block in TestScenario_RocketSplashDamage
Don't catch exceptions in WrapTestAsCoroutine
Fixed ParameterDisplayName not being populated correctly in test resutls
Test result stacktraces are now populated correctly with captured errors
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
merge from automated_testing/raid_recorder
Fixed automated test prefabs being shipped to the client bundles
Fixed TestRunnerWindow error when opening foldouts
CTRL + Click on an asset path parameter pings the asset in the project window
Added to right click context menu too
Better logging on RustTestFixture::SpawnEntity
Fixed OOB error on testscenario_rocketsplash5_turretpod
merge from automated_testing/export_optims
Forgot to refresh the test list
Triangle bug splash test fixes
Moved one turretpod case to trianglebug
merge from automated_testing/raiding
Fixed raiding tests CI filtering
Test lists
Fixed flacky raiding tests
Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
Fixed CI testlist loading
Flagged tests that need to be ignored by CI
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line
CI testlist is generated when we generate the regular test list
Tests can be excluded from CI with the ExcludeFromCI attribute
Test parameter can be filtered too with FilterForCI in TestParameterSource
Moved cooking tests out of if UNITY_EDITOR
Renamed the tests
Excluded some prefabs from BaseCombatEntity tests
Test list
Sprinkler tests cleanup and fixes
Auto turret target death and item giving fixes
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
Include AutomatedTests prefabs in the bundles
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted