userFlaviencancel
branchrust_reboot/main/automated_testingcancel

91 Commits over 184 Days - 0.02cph!

Today
Test framework cleanup following livestock merge
Today
merge from main
Yesterday
merge from main
7 Days Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
7 Days Ago
merge from main
17 Days Ago
Fixed test runner window not showing the in progress icon on a test running its cases
17 Days Ago
merge from main
30 Days Ago
Fixed the test list CI ordering issues
30 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
30 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
30 Days Ago
merge from main
2 Months Ago
Better log for the test list step when building the bundles
2 Months Ago
Building the server bundles now exports the test list
2 Months Ago
Fixed prefabs with cursed YAML, failing some tests
2 Months Ago
Added a safeguard for TestScenario out of range errors
4 Months Ago
Moved server block in TestScenario_RocketSplashDamage
4 Months Ago
Don't catch exceptions in WrapTestAsCoroutine
5 Months Ago
Wire tool tests
5 Months Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
5 Months Ago
Test result stacktraces are now populated correctly with captured errors
5 Months Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
5 Months Ago
merge from automated_testing/raid_recorder
5 Months Ago
merge from main
5 Months Ago
Fixed automated test prefabs being shipped to the client bundles
5 Months Ago
merge from main
5 Months Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
5 Months Ago
Better logging on RustTestFixture::SpawnEntity
5 Months Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
5 Months Ago
merge from automated_testing/export_optims
5 Months Ago
Forgot to refresh the test list
5 Months Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
5 Months Ago
merge from main
5 Months Ago
merge from automated_testing/raiding
5 Months Ago
Fixed raiding tests CI filtering Test lists
5 Months Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
5 Months Ago
Fixed CI testlist loading
5 Months Ago
Didnt save
5 Months Ago
Flagged tests that need to be ignored by CI
5 Months Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
5 Months Ago
merge from main
5 Months Ago
Test list
5 Months Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
5 Months Ago
CI testlist
5 Months Ago
Excluded some prefabs from BaseCombatEntity tests Test list
5 Months Ago
Test list
5 Months Ago
Sprinkler tests cleanup and fixes
5 Months Ago
Auto turret target death and item giving fixes
5 Months Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
5 Months Ago
Include AutomatedTests prefabs in the bundles
5 Months Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted