userFlaviencancel
branchrust_reboot/main/automated_testingcancel

74 Commits over 61 Days - 0.05cph!

Today
Wire tool tests
Yesterday
Fixed ParameterDisplayName not being populated correctly in test resutls
Yesterday
Test result stacktraces are now populated correctly with captured errors
Yesterday
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
Yesterday
merge from automated_testing/raid_recorder
Yesterday
merge from main
5 Days Ago
Fixed automated test prefabs being shipped to the client bundles
5 Days Ago
merge from main
6 Days Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
6 Days Ago
Better logging on RustTestFixture::SpawnEntity
6 Days Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
6 Days Ago
merge from automated_testing/export_optims
6 Days Ago
Forgot to refresh the test list
6 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
6 Days Ago
merge from main
6 Days Ago
merge from automated_testing/raiding
7 Days Ago
Fixed raiding tests CI filtering Test lists
7 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
7 Days Ago
Fixed CI testlist loading
7 Days Ago
Didnt save
7 Days Ago
Flagged tests that need to be ignored by CI
7 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
7 Days Ago
merge from main
8 Days Ago
Test list
8 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
8 Days Ago
CI testlist
8 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
8 Days Ago
Test list
8 Days Ago
Sprinkler tests cleanup and fixes
8 Days Ago
Auto turret target death and item giving fixes
8 Days Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
8 Days Ago
Include AutomatedTests prefabs in the bundles
8 Days Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
8 Days Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
8 Days Ago
Autoturret tests cleanup and fixes
8 Days Ago
merge from main
8 Days Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
9 Days Ago
Added +autotest command line arguments for server batchmode test runs
9 Days Ago
TestGuns maintenance
9 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
10 Days Ago
merge from main
13 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
13 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
13 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
13 Days Ago
merge from main
14 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
14 Days Ago
Fixed passed/failed filter text width
14 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
14 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
14 Days Ago
merge from main