branchrust_reboot/main/automated_testingcancel

104 Commits over 61 Days - 0.07cph!

3 Days Ago
Wire tool tests
4 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
4 Days Ago
Test result stacktraces are now populated correctly with captured errors
4 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
4 Days Ago
merge from automated_testing/raid_recorder
4 Days Ago
merge from main
8 Days Ago
Fixed automated test prefabs being shipped to the client bundles
8 Days Ago
merge from main
8 Days Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
8 Days Ago
Better logging on RustTestFixture::SpawnEntity
9 Days Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
9 Days Ago
merge from automated_testing/export_optims
9 Days Ago
Forgot to refresh the test list
9 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
9 Days Ago
merge from main
9 Days Ago
merge from automated_testing/raiding
10 Days Ago
Fixed raiding tests CI filtering Test lists
10 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
10 Days Ago
Fixed CI testlist loading
10 Days Ago
Didnt save
10 Days Ago
Flagged tests that need to be ignored by CI
10 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
10 Days Ago
merge from main
10 Days Ago
Test list
10 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
10 Days Ago
CI testlist
10 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
10 Days Ago
Test list
10 Days Ago
Sprinkler tests cleanup and fixes
11 Days Ago
Auto turret target death and item giving fixes
11 Days Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
11 Days Ago
Include AutomatedTests prefabs in the bundles
11 Days Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
11 Days Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
11 Days Ago
Autoturret tests cleanup and fixes
11 Days Ago
merge from main
11 Days Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
12 Days Ago
Added +autotest command line arguments for server batchmode test runs
12 Days Ago
Fix TestCooking item leaks
12 Days Ago
merge from main
12 Days Ago
TestGuns maintenance
12 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
12 Days Ago
merge from main
15 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
15 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
15 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
16 Days Ago
merge from main
17 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
17 Days Ago
Fixed passed/failed filter text width
17 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)