branchrust_reboot/main/automated_testingcancel

242 Commits over 214 Days - 0.05cph!

3 Days Ago
merge from main
3 Days Ago
Building privilege notices client tests
3 Days Ago
merge from main
11 Days Ago
merge from automated_testing/optims
12 Days Ago
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in 166339
12 Days Ago
Remove market place power tests
12 Days Ago
Testlist
12 Days Ago
Restored some timeout attributes
12 Days Ago
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
12 Days Ago
More editor test fixes Test list
12 Days Ago
Baked sheep fleece, was needed after 166175
12 Days Ago
Client tests cleanup
12 Days Ago
Master key tests cleanup
12 Days Ago
Livestock test cleanup
12 Days Ago
Big test description pass
12 Days Ago
Removed all the useless TestTimeout attributes, tests already have a 30s default timeout
12 Days Ago
TestLivestockHome cleanup
12 Days Ago
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12 Days Ago
Excluded some benchmark tests from CI
12 Days Ago
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12 Days Ago
merge from main
13 Days Ago
Fix "missing tree at index 0" error when opening jarrydtestmap
13 Days Ago
merge from main
14 Days Ago
merge from main
17 Days Ago
Restored rich pie names + descriptions
17 Days Ago
merge from main
17 Days Ago
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
17 Days Ago
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
17 Days Ago
merge from main
18 Days Ago
Test framework cleanup following livestock merge
18 Days Ago
merge from main
18 Days Ago
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
18 Days Ago
merge from main
19 Days Ago
merge from main
19 Days Ago
Reduced machete network range from medium to low
19 Days Ago
Fixed a bunch of incorrect mesh collider import settings that the automated tests flagged up
19 Days Ago
merge from main
24 Days Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
24 Days Ago
merge from main
25 Days Ago
Fix for triangle foundations connecting buildings together when only touching at a corner
25 Days Ago
Fix up import settings on sandbags pillbox collider, enable RW
25 Days Ago
Update method to check whether a deployable can be placed on boats, now that window and door dressing sockets are supported Testlist
25 Days Ago
Improve test runner window filtering of editor and runtime tests Categories can now exist in both tabs if they have both types of tests (fixes Deployable category disappearing from editor tab because it recently had a few runtime tests added)
25 Days Ago
merge from main
26 Days Ago
Rename editor TestBaseCombatEntity, was confusing to have two classes with the same name and produced some warnings
26 Days Ago
New building automated tests baseline Checks foundations link up / dont link up as expected in some basic configurations, checks buildings get merged and split Correctly flags the current known issue with triangle foundations connecting when only touching at corners
26 Days Ago
merge from main
27 Days Ago
New automated test checking worldmodels don't have too big of an offset within them, which can cause the worldmodel outline to disappear when the outline visibility origin is too far outside its collider (was recently an issue with the ladder) Fixed 8 problematic worldmodels
27 Days Ago
merge from main
27 Days Ago
merge from main