branchrust_reboot/main/automated_testingcancel

38 Commits over 31 Days - 0.05cph!

Yesterday
Removed some old ad-hoc entity cleanup methods in TestTrees and TestRockets
Yesterday
Added OnBeforeSetUp and OnAfterTearDown. Overriden by RustTextFixture, includes all the entity and item cleanup This makes sure tests arent exploding if we forget to call the base SetUp and Teardown, it was too fragile Updated all tests
2 Days Ago
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
2 Days Ago
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
3 Days Ago
Export the test list before running the tests from the pipeline
3 Days Ago
merge from main
10 Days Ago
Deployable test for containers missing inventory open & close sounds Flags the new tin can alarm
10 Days Ago
Fix a test fixture convar
10 Days Ago
merge from main
12 Days Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
12 Days Ago
merge from main
20 Days Ago
Fix repair item target for the base industrial wall light (only did the variants before)
20 Days Ago
merge from main
23 Days Ago
Updated all the convarscope calls in tests to use the new notation
23 Days Ago
Simplified ConVarScope calls
23 Days Ago
Removed obsolete test on TestSolarPanel Test list
23 Days Ago
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
24 Days Ago
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
24 Days Ago
Check isValid instead
24 Days Ago
Compile fix
24 Days Ago
merge from main
24 Days Ago
Make ProtectionProperties.IsImmortal available serverside
24 Days Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
24 Days Ago
merge from main
24 Days Ago
Added an error when GetTestParameters failed to find the given parameter source
24 Days Ago
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster
24 Days Ago
Test list
24 Days Ago
Added a progress bar for the test export
25 Days Ago
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25 Days Ago
merge from main
25 Days Ago
Fix the deployable / redirect issues flagged earlier - a few fireworks were changing variant when picked up - industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them - fluorescent ceiling light had different protection and HP than regular ceiling light - one of the lunar dividers had incorrect protection - innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target - reactive target could be picked up while building blocked All green now ✅
25 Days Ago
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25 Days Ago
Include hidden redirect items in the tests for inventory sounds
25 Days Ago
merge from main
25 Days Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
25 Days Ago
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
25 Days Ago
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
26 Days Ago
merge from main