branchrust_reboot/main/automated_testingcancel

112 Commits over 61 Days - 0.08cph!

15 Days Ago
Possibly fix some tests failing
16 Days Ago
Moved server block in TestScenario_RocketSplashDamage
16 Days Ago
Don't catch exceptions in WrapTestAsCoroutine
16 Days Ago
Missed one
16 Days Ago
Editor only codegen, codegen
16 Days Ago
Compile fix
16 Days Ago
testlist
16 Days Ago
merge from main
23 Days Ago
Wire tool tests
24 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
24 Days Ago
Test result stacktraces are now populated correctly with captured errors
24 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
24 Days Ago
merge from automated_testing/raid_recorder
24 Days Ago
merge from main
28 Days Ago
Fixed automated test prefabs being shipped to the client bundles
28 Days Ago
merge from main
28 Days Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
28 Days Ago
Better logging on RustTestFixture::SpawnEntity
29 Days Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
29 Days Ago
merge from automated_testing/export_optims
29 Days Ago
Forgot to refresh the test list
29 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
29 Days Ago
merge from main
29 Days Ago
merge from automated_testing/raiding
30 Days Ago
Fixed raiding tests CI filtering Test lists
30 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
30 Days Ago
Fixed CI testlist loading
30 Days Ago
Didnt save
30 Days Ago
Flagged tests that need to be ignored by CI
30 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
30 Days Ago
merge from main
30 Days Ago
Test list
30 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
30 Days Ago
CI testlist
30 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
30 Days Ago
Test list
30 Days Ago
Sprinkler tests cleanup and fixes
31 Days Ago
Auto turret target death and item giving fixes
31 Days Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
31 Days Ago
Include AutomatedTests prefabs in the bundles
31 Days Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
31 Days Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
31 Days Ago
Autoturret tests cleanup and fixes
31 Days Ago
merge from main
31 Days Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
32 Days Ago
Added +autotest command line arguments for server batchmode test runs
32 Days Ago
Fix TestCooking item leaks
32 Days Ago
merge from main
32 Days Ago
TestGuns maintenance
32 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test