branchrust_reboot/main/automated_testingcancel

32 Commits over 31 Days - 0.04cph!

7 Days Ago
Deployable test for containers missing inventory open & close sounds Flags the new tin can alarm
7 Days Ago
Fix a test fixture convar
7 Days Ago
merge from main
9 Days Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
9 Days Ago
merge from main
16 Days Ago
Fix repair item target for the base industrial wall light (only did the variants before)
16 Days Ago
merge from main
20 Days Ago
Updated all the convarscope calls in tests to use the new notation
20 Days Ago
Simplified ConVarScope calls
20 Days Ago
Removed obsolete test on TestSolarPanel Test list
20 Days Ago
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
20 Days Ago
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
21 Days Ago
Check isValid instead
21 Days Ago
Compile fix
21 Days Ago
merge from main
21 Days Ago
Make ProtectionProperties.IsImmortal available serverside
21 Days Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
21 Days Ago
merge from main
21 Days Ago
Added an error when GetTestParameters failed to find the given parameter source
21 Days Ago
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster
21 Days Ago
Test list
21 Days Ago
Added a progress bar for the test export
22 Days Ago
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22 Days Ago
merge from main
22 Days Ago
Fix the deployable / redirect issues flagged earlier - a few fireworks were changing variant when picked up - industrial wall lights pointed to incorrect repair, required wood even though its not used to craft them - fluorescent ceiling light had different protection and HP than regular ceiling light - one of the lunar dividers had incorrect protection - innertube skins could be repaired unlike base item, wantedposter and industrial door had wrong item target - reactive target could be picked up while building blocked All green now ✅
22 Days Ago
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22 Days Ago
Include hidden redirect items in the tests for inventory sounds
22 Days Ago
merge from main
22 Days Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
22 Days Ago
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
22 Days Ago
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
22 Days Ago
merge from main