userFlaviencancel
branchrust_reboot/main/automated_testingcancel

76 Commits over 61 Days - 0.05cph!

54 Days Ago
Moved server block in TestScenario_RocketSplashDamage
54 Days Ago
Don't catch exceptions in WrapTestAsCoroutine
2 Months Ago
Wire tool tests
2 Months Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
2 Months Ago
Test result stacktraces are now populated correctly with captured errors
2 Months Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
2 Months Ago
merge from automated_testing/raid_recorder
2 Months Ago
merge from main
2 Months Ago
Fixed automated test prefabs being shipped to the client bundles
2 Months Ago
merge from main
2 Months Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
2 Months Ago
Better logging on RustTestFixture::SpawnEntity
2 Months Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
2 Months Ago
merge from automated_testing/export_optims
2 Months Ago
Forgot to refresh the test list
2 Months Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing/raiding
2 Months Ago
Fixed raiding tests CI filtering Test lists
2 Months Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
2 Months Ago
Fixed CI testlist loading
2 Months Ago
Didnt save
2 Months Ago
Flagged tests that need to be ignored by CI
2 Months Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
2 Months Ago
merge from main
2 Months Ago
Test list
2 Months Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
2 Months Ago
CI testlist
2 Months Ago
Excluded some prefabs from BaseCombatEntity tests Test list
2 Months Ago
Test list
2 Months Ago
Sprinkler tests cleanup and fixes
2 Months Ago
Auto turret target death and item giving fixes
2 Months Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
2 Months Ago
Include AutomatedTests prefabs in the bundles
2 Months Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
2 Months Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
2 Months Ago
Autoturret tests cleanup and fixes
2 Months Ago
merge from main
2 Months Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
2 Months Ago
Added +autotest command line arguments for server batchmode test runs
2 Months Ago
TestGuns maintenance
2 Months Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
2 Months Ago
merge from main
2 Months Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
2 Months Ago
Removed NUnit refs in TestPlayerBoat and RHIB
2 Months Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
2 Months Ago
merge from main
3 Months Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
3 Months Ago
Fixed passed/failed filter text width
3 Months Ago
Throw if the scoped convar doesn't have a SetOveride (methods)