userFlaviencancel
branchrust_reboot/main/hackweek_automatedtestingcancel

169 Commits over 518 Days - 0.01cph!

5 Days Ago
Added commands to print the test list in a readable format Code cleanup
5 Days Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
5 Days Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
5 Days Ago
Added a test spawning and killing all entities, looking for NREs
5 Days Ago
merge from main
5 Days Ago
Compile fix
6 Days Ago
Restored AutomatedTests scene in Scenes menu
6 Days Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
6 Days Ago
TestTrees cleanup
6 Days Ago
Cleaned up client/server ores tests Added comments
6 Days Ago
Fixed item test RPC factory
6 Days Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
6 Days Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
6 Days Ago
Compile fix, third times the charm
6 Days Ago
Compile fix again
6 Days Ago
Compile fix
6 Days Ago
Moved all test runner convars to DEBUG only
6 Days Ago
Make sure the shore vector array is not filled with NaN values when water system is null
6 Days Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
6 Days Ago
ResetStaticFields on TestRunner
6 Days Ago
Updated folder paths, updated test list
6 Days Ago
Renamed Tests folder to AutomatedTests
6 Days Ago
Wrapped all the test code in #if DEBUG
6 Days Ago
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6 Days Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
6 Days Ago
Compile fixes
4 Months Ago
Fixed argument mismatch on one of the auto turret tests
4 Months Ago
Codegen
4 Months Ago
Resolved auto turret merge conflicts
4 Months Ago
merge from main (AutoTurret.Server conflicts)
6 Months Ago
Removed old old test framework
6 Months Ago
merge from main
6 Months Ago
New autoturret test to cover a recent exploit
6 Months Ago
Updated RPCFactory
6 Months Ago
merge from main
6 Months Ago
merge from main
7 Months Ago
Compile fix Test list
7 Months Ago
merge from xorswitch_restart_fix
7 Months Ago
Snap to zero paste option implementation
7 Months Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
7 Months Ago
BasePlayer and RPC factory compile fixes
7 Months Ago
merge from main (not compiling, copypaste conflicts need to be looked at)
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
merge from main
9 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
9 Months Ago
Fixes and cleanup Item tests very wip