userFlaviencancel
branchrust_reboot/main/hackweek_automatedtestingcancel

169 Commits over 518 Days - 0.01cph!

2 Months Ago
Added commands to print the test list in a readable format Code cleanup
2 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
2 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
2 Months Ago
Added a test spawning and killing all entities, looking for NREs
2 Months Ago
merge from main
2 Months Ago
Compile fix
2 Months Ago
Restored AutomatedTests scene in Scenes menu
2 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
2 Months Ago
TestTrees cleanup
2 Months Ago
Cleaned up client/server ores tests Added comments
2 Months Ago
Fixed item test RPC factory
2 Months Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
2 Months Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
2 Months Ago
Compile fix, third times the charm
2 Months Ago
Compile fix again
2 Months Ago
Compile fix
2 Months Ago
Moved all test runner convars to DEBUG only
2 Months Ago
Make sure the shore vector array is not filled with NaN values when water system is null
2 Months Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
2 Months Ago
ResetStaticFields on TestRunner
2 Months Ago
Updated folder paths, updated test list
2 Months Ago
Renamed Tests folder to AutomatedTests
2 Months Ago
Wrapped all the test code in #if DEBUG
2 Months Ago
▍▉▄▉▉▄ ▌▄ ▍▍▋▊ ▅▅▆▆▊▇ ▋▊▆▊ ▅▆ ▆█▄█▅▆ ▇▌▅▌ ▆▌▍▄▊▄▅ ▇█▋▋ ▇▊ ▋▄▋▄█▋▋ █▆▇▋▇▅▄ █▌ ▊▉▌ █▇▌█▇▊▊▊ ▉▍▆█▉▌▋▆██▅▌▄██▍▉▆▊ ▉▄▋█▋ ▆▌▍▇▍▊ ▇█▋▄▅█▍ ▌▅█▇▋▄▇ █▊ ▌▍▌▍▍▄▍▅ ▊▋█▉▆▋▍▇▇ ▌▅ ▋▅▍ ▇▍▍▊▅
2 Months Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
2 Months Ago
Compile fixes
6 Months Ago
Fixed argument mismatch on one of the auto turret tests
6 Months Ago
Codegen
6 Months Ago
Resolved auto turret merge conflicts
6 Months Ago
merge from main (AutoTurret.Server conflicts)
8 Months Ago
Removed old old test framework
8 Months Ago
merge from main
8 Months Ago
New autoturret test to cover a recent exploit
8 Months Ago
Updated RPCFactory
8 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
Compile fix Test list
9 Months Ago
merge from xorswitch_restart_fix
9 Months Ago
Snap to zero paste option implementation
9 Months Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
9 Months Ago
BasePlayer and RPC factory compile fixes
9 Months Ago
merge from main (not compiling, copypaste conflicts need to be looked at)
11 Months Ago
merge from main
11 Months Ago
▆█▍▆▋▍ ▍▊█▋ ▆▉▅▇▋▋██▌▌▅▄▌▉▋▄▋▌▆▋▅
11 Months Ago
merge from main
11 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
11 Months Ago
Fixes and cleanup Item tests very wip