userFlaviencancel
branchrust_reboot/main/new_console-uicancel

102 Commits over 28 Days - 0.15cph!

Today
Some styling tweaks on the top bar nav Fixed console scroll getting back to the top when opening the command list
Today
Dont show [] if we cant get the value (server var from the client)
Today
New tooltip prefab for f1 UI Some color fixes in command list
Today
Added a scrollbar to the command list Some layout tweaks and fixes
Today
Fixed item and vehicle list flex scroll gap
Today
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
Today
Compile fix
Today
Fixed double select none buttons in the tools tab
Today
Fixed loadouts not loading in non debug builds
Today
RidableHorse.prefab really wants to be reserialized
Today
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
Today
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
Today
Can copy error by clicking on them
Today
merge from main
Today
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
Today
Increased the error overlay size, reduced the max amount of entries
Today
Added close buttons to the error overlay Fixed fade out taking more time than expected
Yesterday
ErrorUI -> UI_Error
Yesterday
merge from main
Yesterday
Compile fix
Yesterday
Error assert and exceptions can share the same bucket, they have the same color etc
Yesterday
Fixed colored background on console entries not working for asserts and exceptions but for real this time
Yesterday
Removed global.error, we now have debug.testerror
Yesterday
Fixed colored background on console entries not working for asserts and exceptions
Yesterday
Changed the strange 'Manifest Assets Loaded' log breaking TMP
Yesterday
User submitted commands are green + some other stuff I didnt save
Yesterday
Pressing tab auto accept the first auto completion entry
Yesterday
User submitted commands can't share the same bucket as regular logs (they have different colors)
Yesterday
Console auto complete buttons: - Description has its own color - Tweaked the command name and input bar colors - Removed the space in between realm and command name - Auto complete entries are as wide as the input bar - Rows are a tad smaller, it can fit 6 now
Yesterday
Console entries are colored via the text instead of rich text Add an '>" to user submitted commands Default log color is brighter User submitted commands color matches the input field text color Error logs have a coloured background
Yesterday
Console auto complete is now anchored to the input field, fixes issues when changing game view size
Yesterday
console.clear and console.copy work with the new console
Yesterday
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
Yesterday
Console localization bits, fixed slight scrollbar layout issues
Yesterday
More localization
Yesterday
Made system info row copyable as well
Yesterday
Made all data row clickable, copies the content to the clipboard
Yesterday
Admin UI localization pass + some minor layout fixes
Yesterday
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
Yesterday
Show player health as int in the admin tab
Yesterday
Added something for when you dont have any loadouts or copy paste files
Yesterday
Fixed quick join text flex settings
Yesterday
Auto init the server tab for admins so you can't see the placeholder data
Yesterday
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from new_console-ui/optims
Yesterday
Better background blur shader, only used by the F1 menu for now
2 Days Ago
Added back error overlay toggle in the tools tab, it flips the convar
2 Days Ago
Fixed NRE when clicking on vehicle buttons in the main menu