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branchrust_reboot/main/softcore_update/deployable_corpsecancel

91 Commits over 59 Days - 0.06cph!

1 Year Ago
Fixed corpse repositionning failing
1 Year Ago
merge from softcore_update
1 Year Ago
Updated bounds of all container corpses
1 Year Ago
Corpse ingredient tweaks
1 Year Ago
Collider fix on retro and shockbyte tc corpses
1 Year Ago
Disabled show health info on elec furnace corpse
1 Year Ago
Improved corpse repositioning on ground missing
1 Year Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
1 Year Ago
Coffin corpse changes
1 Year Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
1 Year Ago
Set corpse timePlaced when spawning it
1 Year Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
1 Year Ago
merge from softcore_update
1 Year Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
1 Year Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
1 Year Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
1 Year Ago
Corpse spawning checks fixes
1 Year Ago
merge from softcore_update
1 Year Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
1 Year Ago
Moved ContainerCorpse file to another folder
1 Year Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
1 Year Ago
Workbench 3 corpse ingredients
1 Year Ago
Shockbyte and retro tcs corpse prefabs
1 Year Ago
merge from softcore_update
1 Year Ago
Containe corpse spawning and repairing effects
1 Year Ago
Added more stuff in the container corpse creator tool
1 Year Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update
1 Year Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
1 Year Ago
Container corpse now retains skins, gibs are skinned as well
1 Year Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
1 Year Ago
Added electric furnace corpse Container corpse creator tool now set the ingredient to half the original craft
1 Year Ago
Corpse creator set show health info to false by default
1 Year Ago
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs Disabled show health info on all corpses
1 Year Ago
merge from main
1 Year Ago
Only show the repair UI to the corpse owner Changed softcore gamemode convars
1 Year Ago
Corpse inventory saving/loading Added workbench corpse
1 Year Ago
Added GibSimulator, tool to simulate gib physics in edit mode - helps creating container corpse prefab Not tied to Gibbable for now, still wip
1 Year Ago
Furnace corpse prefab
1 Year Ago
Wip first pass of container corpses On death, storage containers spawn a "destroyed" version of themselves, saving a percentage of the items inside The corpse can be hammered by the original owner to restore the original entity and regain access to the loot Added new convars