userFlaviencancel
branchrust_reboot/main/testrunner_editorcancel

11 Commits over 0 Days - ∞cph!

3 Months Ago
Compile fix
3 Months Ago
Fixed some selection bugs
3 Months Ago
Split editor and runtime tests into two tabs Styling changes
3 Months Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
3 Months Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
3 Months Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
3 Months Ago
merge from main
3 Months Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
3 Months Ago
Restored TestRedirects
3 Months Ago
Flagged all the prefab tests as TestMethodEditor
3 Months Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch