branchrust_reboot/main/testrunner_editorcancel

11 Commits over 0 Days - ∞cph!

60 Days Ago
Compile fix
60 Days Ago
Fixed some selection bugs
60 Days Ago
Split editor and runtime tests into two tabs Styling changes
60 Days Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
60 Days Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
60 Days Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
60 Days Ago
merge from main
2 Months Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
2 Months Ago
Restored TestRedirects
2 Months Ago
Flagged all the prefab tests as TestMethodEditor
2 Months Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch