userFlaviencancel
branchrust_reboot/main/wallpapercancel

128 Commits over 122 Days - 0.04cph!

30 Days Ago
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34 Days Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
34 Days Ago
merge from main
39 Days Ago
Restored playground scene
39 Days Ago
Adjusted the hardside wallpaper outside checks
39 Days Ago
merge from main
54 Days Ago
Fixed spraycan free painting not working on hard side wallpaper
54 Days Ago
Fixed spraycan wallpaper reskin missing condition
54 Days Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
54 Days Ago
Fixed low wall wallpaper socket pos
54 Days Ago
Fixed missed wallpaper conditional models
54 Days Ago
merge from main
54 Days Ago
Applied the new conditional models to all grades and skins
54 Days Ago
Optimized and tightened the outside checks
54 Days Ago
Working damages and spraycan reskins
54 Days Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
54 Days Ago
Applied the new wallpaper sockets to the other building blocks Manifest
55 Days Ago
NRE fix, increased inside checks distance
55 Days Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
55 Days Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
55 Days Ago
merge from main
59 Days Ago
merge from main
60 Days Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
60 Days Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
2 Months Ago
More null checks in WallpaperPlanner.OnFrame
2 Months Ago
merge from main
2 Months Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
2 Months Ago
merge from main
2 Months Ago
More wallpaper skin renames
2 Months Ago
Wallpaper.OnFrame NRE fix attempt
2 Months Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
2 Months Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
2 Months Ago
merge from main
2 Months Ago
Gave wallpaper skins proper names
2 Months Ago
merge from main
2 Months Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
2 Months Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
2 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
2 Months Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
2 Months Ago
Renamed wallpaper item pack skin Updated skin list
2 Months Ago
Skin setup
2 Months Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
2 Months Ago
merge from main
2 Months Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
2 Months Ago
Include latest skins when using setwallpaper command
2 Months Ago
Tweaked wallpaper textures aniso levels
2 Months Ago
Enabled mip map streaming for all wallpaper textures
2 Months Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
2 Months Ago
merge from main
3 Months Ago
Fixed wallpaper being colored by shipping container custom colors