userFlaviencancel
branchrust_reboot/main/wallpapercancel

128 Commits over 122 Days - 0.04cph!

11 Months Ago
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12 Months Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
12 Months Ago
merge from main
12 Months Ago
Restored playground scene
12 Months Ago
Adjusted the hardside wallpaper outside checks
12 Months Ago
merge from main
1 Year Ago
Fixed spraycan free painting not working on hard side wallpaper
1 Year Ago
Fixed spraycan wallpaper reskin missing condition
1 Year Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
1 Year Ago
Fixed low wall wallpaper socket pos
1 Year Ago
Fixed missed wallpaper conditional models
1 Year Ago
merge from main
1 Year Ago
Applied the new conditional models to all grades and skins
1 Year Ago
Optimized and tightened the outside checks
1 Year Ago
Working damages and spraycan reskins
1 Year Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
1 Year Ago
Applied the new wallpaper sockets to the other building blocks Manifest
1 Year Ago
NRE fix, increased inside checks distance
1 Year Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
1 Year Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
1 Year Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
1 Year Ago
More null checks in WallpaperPlanner.OnFrame
1 Year Ago
merge from main
1 Year Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
1 Year Ago
merge from main
1 Year Ago
More wallpaper skin renames
1 Year Ago
Wallpaper.OnFrame NRE fix attempt
1 Year Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
1 Year Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
1 Year Ago
merge from main
1 Year Ago
Gave wallpaper skins proper names
1 Year Ago
merge from main
1 Year Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
1 Year Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
1 Year Ago
Removed wallpaper glowboard A and B skins Updated skins list
1 Year Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
1 Year Ago
Renamed wallpaper item pack skin Updated skin list
1 Year Ago
Skin setup
1 Year Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
1 Year Ago
merge from main
1 Year Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
1 Year Ago
Include latest skins when using setwallpaper command
1 Year Ago
Tweaked wallpaper textures aniso levels
1 Year Ago
Enabled mip map streaming for all wallpaper textures
1 Year Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
1 Year Ago
merge from main
1 Year Ago
Fixed wallpaper being colored by shipping container custom colors