userFlaviencancel
branchrust_reboot/main/wallpapercancel

107 Commits over 92 Days - 0.05cph!

Yesterday
merge from main
Yesterday
Increased the wallpaper spray can use distance from 3 to 5 meters
2 Days Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
3 Days Ago
More null checks in WallpaperPlanner.OnFrame
3 Days Ago
merge from main
8 Days Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
9 Days Ago
merge from main
10 Days Ago
More wallpaper skin renames
10 Days Ago
Wallpaper.OnFrame NRE fix attempt
10 Days Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
10 Days Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
10 Days Ago
merge from main
10 Days Ago
Gave wallpaper skins proper names
10 Days Ago
merge from main
10 Days Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
11 Days Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
12 Days Ago
Removed wallpaper glowboard A and B skins Updated skins list
15 Days Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
15 Days Ago
Renamed wallpaper item pack skin Updated skin list
15 Days Ago
Skin setup
15 Days Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
16 Days Ago
merge from main
16 Days Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
16 Days Ago
Include latest skins when using setwallpaper command
16 Days Ago
Tweaked wallpaper textures aniso levels
16 Days Ago
Enabled mip map streaming for all wallpaper textures
16 Days Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
16 Days Ago
merge from main
17 Days Ago
Fixed wallpaper being colored by shipping container custom colors
17 Days Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
17 Days Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
18 Days Ago
restored viewmodel wallpaper renderer
18 Days Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
18 Days Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
18 Days Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
18 Days Ago
Restored wallpaper.entity WallpaperModelRenderer components
18 Days Ago
Code cleanup, comments
18 Days Ago
Fixed WallpaperModelRenderer server fields mismatch
18 Days Ago
Compile fix
18 Days Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
18 Days Ago
wallpaper_viewmodel by default on view model and world model prefabs
18 Days Ago
Restored wallpaper viewmodel refs
18 Days Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
18 Days Ago
Added first person deploy sound to wallpaper
18 Days Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
18 Days Ago
Fixed wallpaper world model skin material not being swapped for all LODs
18 Days Ago
Reverted the -1 Y tiling in code, pushed by accident
18 Days Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
18 Days Ago
Fixed WallpaperPlanner.OnFrame NRE
19 Days Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks