userFlaviencancel
branchrust_reboot/main/wallpapercancel

128 Commits over 122 Days - 0.04cph!

5 Months Ago
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5 Months Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
5 Months Ago
merge from main
5 Months Ago
Restored playground scene
5 Months Ago
Adjusted the hardside wallpaper outside checks
5 Months Ago
merge from main
5 Months Ago
Fixed spraycan free painting not working on hard side wallpaper
5 Months Ago
Fixed spraycan wallpaper reskin missing condition
5 Months Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
5 Months Ago
Fixed low wall wallpaper socket pos
5 Months Ago
Fixed missed wallpaper conditional models
5 Months Ago
merge from main
5 Months Ago
Applied the new conditional models to all grades and skins
5 Months Ago
Optimized and tightened the outside checks
5 Months Ago
Working damages and spraycan reskins
5 Months Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
5 Months Ago
Applied the new wallpaper sockets to the other building blocks Manifest
5 Months Ago
NRE fix, increased inside checks distance
5 Months Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
5 Months Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
5 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
6 Months Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
6 Months Ago
More null checks in WallpaperPlanner.OnFrame
6 Months Ago
merge from main
6 Months Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
6 Months Ago
merge from main
6 Months Ago
More wallpaper skin renames
6 Months Ago
Wallpaper.OnFrame NRE fix attempt
6 Months Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
6 Months Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
6 Months Ago
merge from main
6 Months Ago
Gave wallpaper skins proper names
6 Months Ago
merge from main
6 Months Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
6 Months Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
6 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
6 Months Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
6 Months Ago
Renamed wallpaper item pack skin Updated skin list
6 Months Ago
Skin setup
6 Months Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
6 Months Ago
merge from main
6 Months Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
6 Months Ago
Include latest skins when using setwallpaper command
6 Months Ago
Tweaked wallpaper textures aniso levels
6 Months Ago
Enabled mip map streaming for all wallpaper textures
6 Months Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
6 Months Ago
merge from main
6 Months Ago
Fixed wallpaper being colored by shipping container custom colors