userFlaviencancel
branchrust_reboot/main/wallpapercancel

128 Commits over 122 Days - 0.04cph!

9 Months Ago
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9 Months Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
9 Months Ago
merge from main
9 Months Ago
Restored playground scene
9 Months Ago
Adjusted the hardside wallpaper outside checks
9 Months Ago
merge from main
9 Months Ago
Fixed spraycan free painting not working on hard side wallpaper
9 Months Ago
Fixed spraycan wallpaper reskin missing condition
9 Months Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
9 Months Ago
Fixed low wall wallpaper socket pos
10 Months Ago
Fixed missed wallpaper conditional models
10 Months Ago
merge from main
10 Months Ago
Applied the new conditional models to all grades and skins
10 Months Ago
Optimized and tightened the outside checks
10 Months Ago
Working damages and spraycan reskins
10 Months Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
10 Months Ago
Applied the new wallpaper sockets to the other building blocks Manifest
10 Months Ago
NRE fix, increased inside checks distance
10 Months Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
10 Months Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
10 Months Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
10 Months Ago
More null checks in WallpaperPlanner.OnFrame
10 Months Ago
merge from main
10 Months Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
10 Months Ago
merge from main
10 Months Ago
More wallpaper skin renames
10 Months Ago
Wallpaper.OnFrame NRE fix attempt
10 Months Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
10 Months Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
10 Months Ago
merge from main
10 Months Ago
Gave wallpaper skins proper names
10 Months Ago
merge from main
10 Months Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
10 Months Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
10 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
10 Months Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
10 Months Ago
Renamed wallpaper item pack skin Updated skin list
10 Months Ago
Skin setup
10 Months Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
10 Months Ago
merge from main
10 Months Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
10 Months Ago
Include latest skins when using setwallpaper command
10 Months Ago
Tweaked wallpaper textures aniso levels
10 Months Ago
Enabled mip map streaming for all wallpaper textures
10 Months Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
10 Months Ago
merge from main
10 Months Ago
Fixed wallpaper being colored by shipping container custom colors