userFlaviencancel
branchrust_reboot/main/wallpapercancel

122 Commits over 92 Days - 0.06cph!

8 Days Ago
Fixed spraycan free painting not working on hard side wallpaper
8 Days Ago
Fixed spraycan wallpaper reskin missing condition
8 Days Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
8 Days Ago
Fixed low wall wallpaper socket pos
8 Days Ago
Fixed missed wallpaper conditional models
8 Days Ago
merge from main
8 Days Ago
Applied the new conditional models to all grades and skins
8 Days Ago
Optimized and tightened the outside checks
8 Days Ago
Working damages and spraycan reskins
9 Days Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
9 Days Ago
Applied the new wallpaper sockets to the other building blocks Manifest
9 Days Ago
NRE fix, increased inside checks distance
9 Days Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
9 Days Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
9 Days Ago
merge from main
14 Days Ago
merge from main
14 Days Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
14 Days Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
15 Days Ago
More null checks in WallpaperPlanner.OnFrame
15 Days Ago
merge from main
20 Days Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
21 Days Ago
merge from main
22 Days Ago
More wallpaper skin renames
22 Days Ago
Wallpaper.OnFrame NRE fix attempt
22 Days Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
22 Days Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
22 Days Ago
merge from main
22 Days Ago
Gave wallpaper skins proper names
22 Days Ago
merge from main
22 Days Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
23 Days Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
24 Days Ago
Removed wallpaper glowboard A and B skins Updated skins list
27 Days Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
27 Days Ago
Renamed wallpaper item pack skin Updated skin list
27 Days Ago
Skin setup
27 Days Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
28 Days Ago
merge from main
28 Days Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
28 Days Ago
Include latest skins when using setwallpaper command
28 Days Ago
Tweaked wallpaper textures aniso levels
28 Days Ago
Enabled mip map streaming for all wallpaper textures
28 Days Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
28 Days Ago
merge from main
29 Days Ago
Fixed wallpaper being colored by shipping container custom colors
29 Days Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
29 Days Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
29 Days Ago
restored viewmodel wallpaper renderer
29 Days Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
30 Days Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
30 Days Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default