branchrust_reboot/main/wallpapercancel

191 Commits over 122 Days - 0.07cph!

1 Year Ago
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1 Year Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
1 Year Ago
merge from main
1 Year Ago
Restored playground scene
1 Year Ago
Adjusted the hardside wallpaper outside checks
1 Year Ago
merge from main
2 Years Ago
Fixed spraycan free painting not working on hard side wallpaper
2 Years Ago
Fixed spraycan wallpaper reskin missing condition
2 Years Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
2 Years Ago
Fixed low wall wallpaper socket pos
2 Years Ago
Fixed missed wallpaper conditional models
2 Years Ago
merge from main
2 Years Ago
Applied the new conditional models to all grades and skins
2 Years Ago
Optimized and tightened the outside checks
2 Years Ago
Working damages and spraycan reskins
2 Years Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
2 Years Ago
Applied the new wallpaper sockets to the other building blocks Manifest
2 Years Ago
NRE fix, increased inside checks distance
2 Years Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
2 Years Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
2 Years Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
2 Years Ago
More null checks in WallpaperPlanner.OnFrame
2 Years Ago
merge from main
2 Years Ago
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
2 Years Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
2 Years Ago
merge from main
2 Years Ago
walllpaper sounds
2 Years Ago
More wallpaper skin renames
2 Years Ago
Wallpaper.OnFrame NRE fix attempt
2 Years Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
2 Years Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
2 Years Ago
merge from main
2 Years Ago
Gave wallpaper skins proper names
2 Years Ago
merge from main
2 Years Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
2 Years Ago
Updated Wallpaper World Model to Fix LOD UV errors
2 Years Ago
Updated viewmodel rig mesh with Alfies UV update
2 Years Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
2 Years Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
2 Years Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
2 Years Ago
Remove wallpaper_radius command Remove setwallpaper and removewallpaper commands in the ent command Added add_wallpaper_radius, will add wallpaper to any walls in the radius if they don't have a wallpaper, uses the provided skin id (name or id) Added change_wallpaper_radius, will modify any wallappers in the radius to the provided wallpaper Both of the above convars can now take -1 as a skin id and a random wallpaper will be used Added clear_wallpaper_radius, will remove any wallpapers in the given radius
2 Years Ago
wallpaper_radius now supports a name parameter, it checks that the name of the inventory asset in unity contains the provided string eg. "wallpaper_radius retroa 100" and "wallpaper_radius 10249 100" will both set all wallpapers in 100m to that skin Be mindful when using the name option that it will return the first match, so passing "retro" as a name will return the RetroA skin
2 Years Ago
Added wallpaper_radius command, works the same as upgrade_radius
2 Years Ago
Updated wainscotting icons
2 Years Ago
Changed paneling height in wainscotting wallpapers. Added tiling yellow stripe wallpaper. Updated skin list.
2 Years Ago
Removed wallpaper glowboard A and B skins Updated skins list
2 Years Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection