branchrust_reboot/main/wallpapercancel

170 Commits over 92 Days - 0.08cph!

Yesterday
merge from main
Yesterday
Increased the wallpaper spray can use distance from 3 to 5 meters
2 Days Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
3 Days Ago
More null checks in WallpaperPlanner.OnFrame
3 Days Ago
merge from main
5 Days Ago
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
8 Days Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
9 Days Ago
merge from main
9 Days Ago
walllpaper sounds
10 Days Ago
More wallpaper skin renames
10 Days Ago
Wallpaper.OnFrame NRE fix attempt
10 Days Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
10 Days Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
10 Days Ago
merge from main
10 Days Ago
Gave wallpaper skins proper names
10 Days Ago
merge from main
10 Days Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
10 Days Ago
Updated Wallpaper World Model to Fix LOD UV errors
10 Days Ago
Updated viewmodel rig mesh with Alfies UV update
10 Days Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
10 Days Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
11 Days Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
11 Days Ago
Remove wallpaper_radius command Remove setwallpaper and removewallpaper commands in the ent command Added add_wallpaper_radius, will add wallpaper to any walls in the radius if they don't have a wallpaper, uses the provided skin id (name or id) Added change_wallpaper_radius, will modify any wallappers in the radius to the provided wallpaper Both of the above convars can now take -1 as a skin id and a random wallpaper will be used Added clear_wallpaper_radius, will remove any wallpapers in the given radius
11 Days Ago
wallpaper_radius now supports a name parameter, it checks that the name of the inventory asset in unity contains the provided string eg. "wallpaper_radius retroa 100" and "wallpaper_radius 10249 100" will both set all wallpapers in 100m to that skin Be mindful when using the name option that it will return the first match, so passing "retro" as a name will return the RetroA skin
11 Days Ago
Added wallpaper_radius command, works the same as upgrade_radius
12 Days Ago
Updated wainscotting icons
12 Days Ago
Changed paneling height in wainscotting wallpapers. Added tiling yellow stripe wallpaper. Updated skin list.
12 Days Ago
Removed wallpaper glowboard A and B skins Updated skins list
15 Days Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
15 Days Ago
Renamed wallpaper item pack skin Updated skin list
15 Days Ago
Skin setup
15 Days Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
15 Days Ago
Reduced tiling of heavily patterned wallpapers to improve icon readability
15 Days Ago
merge from main
16 Days Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
16 Days Ago
Updated wallpaper icons and skin list. Repositioned wallpaper WM in icon scene.
16 Days Ago
Updated AO on subway
16 Days Ago
Missed some diamond wallpaper files
16 Days Ago
Created tiling blue diamond wallpaper, compatible with Wainscotting A. Updated Wainscotting A wallpaper to match. Updated skins list. Changed glossiness of venetian plaster set. Downressed some supporting textures in wallpaper set.
16 Days Ago
Include latest skins when using setwallpaper command
16 Days Ago
Tweaked wallpaper textures aniso levels
16 Days Ago
Enabled mip map streaming for all wallpaper textures
16 Days Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
16 Days Ago
merge from main
16 Days Ago
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
17 Days Ago
Fixed wallpaper being colored by shipping container custom colors
17 Days Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
17 Days Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
17 Days Ago
restored viewmodel wallpaper renderer
17 Days Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging