userFlaviencancel
branchrust_reboot/main/wallpapercancel

128 Commits over 122 Days - 0.04cph!

3 Months Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
3 Months Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
3 Months Ago
restored viewmodel wallpaper renderer
3 Months Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
3 Months Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
3 Months Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
3 Months Ago
Restored wallpaper.entity WallpaperModelRenderer components
3 Months Ago
Code cleanup, comments
3 Months Ago
Fixed WallpaperModelRenderer server fields mismatch
3 Months Ago
Compile fix
3 Months Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
3 Months Ago
wallpaper_viewmodel by default on view model and world model prefabs
3 Months Ago
Restored wallpaper viewmodel refs
3 Months Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
3 Months Ago
Added first person deploy sound to wallpaper
3 Months Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
3 Months Ago
Fixed wallpaper world model skin material not being swapped for all LODs
3 Months Ago
Reverted the -1 Y tiling in code, pushed by accident
3 Months Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
3 Months Ago
Fixed WallpaperPlanner.OnFrame NRE
3 Months Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
3 Months Ago
Named all skins and changed phrase token
3 Months Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
3 Months Ago
Fixed floating wallpaper world model in first person view Icons test
3 Months Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
3 Months Ago
test commit
3 Months Ago
Wallpaper viewmodel deploy animation when deploying
3 Months Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
3 Months Ago
merge from main
3 Months Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
3 Months Ago
Added green wallpaper placeholder icon Folder cleanup
3 Months Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
3 Months Ago
merge from main
3 Months Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
3 Months Ago
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3 Months Ago
Reverted skin list before merging to main
3 Months Ago
Line of sight checks again, TraceAll instead of a single Raycast
3 Months Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
3 Months Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
3 Months Ago
merge from main
3 Months Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
3 Months Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
3 Months Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
3 Months Ago
Wallpaper item description Tweaked craft time
3 Months Ago
Folders cleanup Codegen, manifest
3 Months Ago
Spraycan merge fixes
3 Months Ago
merge from main
3 Months Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
3 Months Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
3 Months Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around