userFlaviencancel
branchrust_reboot/main/wallpapercancel

122 Commits over 92 Days - 0.06cph!

26 Days Ago
Restored wallpaper.entity WallpaperModelRenderer components
26 Days Ago
Code cleanup, comments
26 Days Ago
Fixed WallpaperModelRenderer server fields mismatch
27 Days Ago
Compile fix
27 Days Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
27 Days Ago
wallpaper_viewmodel by default on view model and world model prefabs
27 Days Ago
Restored wallpaper viewmodel refs
27 Days Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
27 Days Ago
Added first person deploy sound to wallpaper
27 Days Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
27 Days Ago
Fixed wallpaper world model skin material not being swapped for all LODs
27 Days Ago
Reverted the -1 Y tiling in code, pushed by accident
27 Days Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
27 Days Ago
Fixed WallpaperPlanner.OnFrame NRE
28 Days Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
28 Days Ago
Named all skins and changed phrase token
28 Days Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
28 Days Ago
Fixed floating wallpaper world model in first person view Icons test
28 Days Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
28 Days Ago
test commit
28 Days Ago
Wallpaper viewmodel deploy animation when deploying
28 Days Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
28 Days Ago
merge from main
32 Days Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
32 Days Ago
Added green wallpaper placeholder icon Folder cleanup
32 Days Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
32 Days Ago
merge from main
33 Days Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
33 Days Ago
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34 Days Ago
Reverted skin list before merging to main
34 Days Ago
Line of sight checks again, TraceAll instead of a single Raycast
34 Days Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
34 Days Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
34 Days Ago
merge from main
35 Days Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
35 Days Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
35 Days Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
35 Days Ago
Wallpaper item description Tweaked craft time
35 Days Ago
Folders cleanup Codegen, manifest
35 Days Ago
Spraycan merge fixes
35 Days Ago
merge from main
35 Days Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
35 Days Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
35 Days Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
37 Days Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
37 Days Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
38 Days Ago
Wallpaper now has health and protection (still need to tweak the values)
38 Days Ago
Only damage wallpaper when hitting the soft-side of the building block
38 Days Ago
Refactoring, better deployment checks
39 Days Ago
merge from main