userFlaviencancel
branchrust_reboot/main/wallpapercancel

128 Commits over 122 Days - 0.04cph!

1 Year Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
1 Year Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
1 Year Ago
restored viewmodel wallpaper renderer
1 Year Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
1 Year Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
1 Year Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
1 Year Ago
Restored wallpaper.entity WallpaperModelRenderer components
1 Year Ago
Code cleanup, comments
1 Year Ago
Fixed WallpaperModelRenderer server fields mismatch
1 Year Ago
Compile fix
1 Year Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
1 Year Ago
wallpaper_viewmodel by default on view model and world model prefabs
1 Year Ago
Restored wallpaper viewmodel refs
1 Year Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
1 Year Ago
Added first person deploy sound to wallpaper
1 Year Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
1 Year Ago
Fixed wallpaper world model skin material not being swapped for all LODs
1 Year Ago
Reverted the -1 Y tiling in code, pushed by accident
1 Year Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
1 Year Ago
Fixed WallpaperPlanner.OnFrame NRE
1 Year Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
1 Year Ago
Named all skins and changed phrase token
1 Year Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
1 Year Ago
Fixed floating wallpaper world model in first person view Icons test
1 Year Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
1 Year Ago
test commit
1 Year Ago
Wallpaper viewmodel deploy animation when deploying
1 Year Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
1 Year Ago
merge from main
1 Year Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
1 Year Ago
Added green wallpaper placeholder icon Folder cleanup
1 Year Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
1 Year Ago
merge from main
1 Year Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
1 Year Ago
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1 Year Ago
Reverted skin list before merging to main
1 Year Ago
Line of sight checks again, TraceAll instead of a single Raycast
1 Year Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
1 Year Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
1 Year Ago
merge from main
1 Year Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
1 Year Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
1 Year Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
1 Year Ago
Wallpaper item description Tweaked craft time
1 Year Ago
Folders cleanup Codegen, manifest
1 Year Ago
Spraycan merge fixes
1 Year Ago
merge from main
1 Year Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
1 Year Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
1 Year Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around