userFlaviencancel
branchrust_reboot/main/wallpapercancel

128 Commits over 122 Days - 0.04cph!

2 Years Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
2 Years Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
2 Years Ago
restored viewmodel wallpaper renderer
2 Years Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
2 Years Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
2 Years Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
2 Years Ago
Restored wallpaper.entity WallpaperModelRenderer components
2 Years Ago
Code cleanup, comments
2 Years Ago
Fixed WallpaperModelRenderer server fields mismatch
2 Years Ago
Compile fix
2 Years Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
2 Years Ago
wallpaper_viewmodel by default on view model and world model prefabs
2 Years Ago
Restored wallpaper viewmodel refs
2 Years Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
2 Years Ago
Added first person deploy sound to wallpaper
2 Years Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
2 Years Ago
Fixed wallpaper world model skin material not being swapped for all LODs
2 Years Ago
Reverted the -1 Y tiling in code, pushed by accident
2 Years Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
2 Years Ago
Fixed WallpaperPlanner.OnFrame NRE
2 Years Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
2 Years Ago
Named all skins and changed phrase token
2 Years Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
2 Years Ago
Fixed floating wallpaper world model in first person view Icons test
2 Years Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
2 Years Ago
test commit
2 Years Ago
Wallpaper viewmodel deploy animation when deploying
2 Years Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
2 Years Ago
merge from main
2 Years Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
2 Years Ago
Added green wallpaper placeholder icon Folder cleanup
2 Years Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
2 Years Ago
merge from main
2 Years Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
2 Years Ago
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2 Years Ago
Reverted skin list before merging to main
2 Years Ago
Line of sight checks again, TraceAll instead of a single Raycast
2 Years Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
2 Years Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
2 Years Ago
merge from main
2 Years Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
2 Years Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
2 Years Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
2 Years Ago
Wallpaper item description Tweaked craft time
2 Years Ago
Folders cleanup Codegen, manifest
2 Years Ago
Spraycan merge fixes
2 Years Ago
merge from main
2 Years Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
2 Years Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
2 Years Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around