branchrust_reboot/main/hackweek_automatedtestingcancel

169 Commits over 518 Days - 0.01cph!

10 Months Ago
merge from main
10 Months Ago
Compile fix
10 Months Ago
Added support for custom path when loading copypaste files Pushed all the test related copypaste files in the project
10 Months Ago
Compile fixes
10 Months Ago
Kill all debris in TestRockets TearDown Cleanup and fixes
10 Months Ago
Added support for multiple rocket fire angles and positions per scenario Test cases codegen
10 Months Ago
More rocket splash test scenarios Improved the gizmos, refactoring
10 Months Ago
Improved server projectile trajectory prediction Folders
10 Months Ago
Door controller tests tweaks
10 Months Ago
Prefab test scenario system (very wip) - Allow us to create more complex tests that aren't practical to write entirely by code - Scenario prefabs placed in the correct folders are automatically added to the test list - Added scenario prefabs loading copy pasted bases and firing rockets at specific hand-placed points, checking that the health of every building block is correct
10 Months Ago
Added triangle and foundation splash bug tests, both failing
10 Months Ago
More rocket tests Refactoring
10 Months Ago
Changed the test results json structure
10 Months Ago
Rocket splash damage test
10 Months Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
10 Months Ago
Nested coroutine tests support
10 Months Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
10 Months Ago
Export test results in the server directory
10 Months Ago
Added cancel command, to cancel the current test run
10 Months Ago
Split server and client tests correctly into different folders Compile fixes
10 Months Ago
Generate json results after each test run Cleanup
10 Months Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
10 Months Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
10 Months Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
10 Months Ago
Faster and cleaner AND switch tests
10 Months Ago
Door controller server tests
10 Months Ago
Fixed some old failing tests New test utils, code cleanup
10 Months Ago
merge from main
11 Months Ago
merge from main
12 Months Ago
merge from main
1 Year Ago
Fixed ServerGib editor NRE
1 Year Ago
Better error message when RustTextFixture.SpawnEntity failed
1 Year Ago
Fixed FindPrefabPathsByLabel NRE
1 Year Ago
Added BaseCombatEntity tests, spawn and kill every BaseCombatEntity prefabs in the project
1 Year Ago
merge from main
1 Year Ago
Dropped gun test Cleanup
1 Year Ago
Cleaned up old tests
1 Year Ago
Added unloadweapons command
1 Year Ago
First pass of gun tests: deploy, aim, reload, fire, examine
1 Year Ago
Fixed ore tests following the recent hot spot changes
1 Year Ago
Ores test compile fix
1 Year Ago
merge from main
1 Year Ago
Added a very first pass of door controller tests using copypaste to load pre-built circuits
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Compile fix following merge
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Only check the IO prefabs that need a main power slot