5,239 Commits over 2,192 Days - 0.10cph!
Fixed block.halfheight metal health
Fixed door metal health
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
Connection tweak
Hammer non automatic, reduced delay
Reduced ore cook times
Increased shotgun damage
Generated lootspawn recepies
Metabolism rate hotfix (servers need to restart)
server.ip should work again
Performance recording stuff
Warn when a packet can't be sent (debugging)
Fixed packets sometimes being dropped (dissapearing wall glitch)
Metabolism changes now networked immediately
Fixed melee attack swings not playing
Reduced torch brightness
Cleaned up gamesignal bullshit
Animal attack noises
Fixed melee swing animations (properly)
Fixed loaded items not cooking/smelting after a load
network protocol++
added effects.footsteps
added effects.ambience
Optimized how entity positions are networked
Added extra server profiling
Fixed server performance issue(s)
Disabled ambient sound system by default (debugging freezing issue)
Made lanterns destroyable
Log when reporting performance data
PerformanceReport - use floats not doubles
Fixed NPC NREs on startup
RustNative version check
Optimized client tick sending to avoid hitches
Tweaked how entity updates are sent from the server
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
Don't warm up stability if server.stability is false
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
Disabled admin instant craft by default
Disabled admin being able to toggle entity overlay
Added dump command (for diagnostics)
Disabled ddraw on server (precaution)
More diagnostics
Fixed admin_overlay warning
Fixed RPC cache bug
Fixed weapon entities getting duplicated on load
More diagnostics
Better network statistics
Fixed error when trying to wear the hide poncho
Fixed loot containing starter blueprints
Fixed bug in earlier client connection fix
Raknet crashes with divide by zero if retryCount is less than 3(!)
Fixed AK47 viewmodel casting shadows
Destroy player's baseProtection propertly
Do some pre-checks on the user's auth token, reject early
Fixed phrases not catching Translate.Phrase members
Repairbench UI