8,237 Commits over 2,649 Days - 0.13cph!
Double Barrel Shotgun is skinnable
Fixed skinnables with multiple materials not editing properly
Satchel charge skinnable
Fixed workshop editor skipping some mesh downloads
Icon positions for new skinnables
added playerseed <int> editor command
network++
fixed NRE in FixStacks
Fixed warnings, manifest, phrases
Disabled full stack trace (seems to be crashing the editor)
Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status
Reduced player model aim speed
Rpc calls use Unity assert
Moved some files to dll
Fixed workshop broken due to tag case sensitivity
Cleaning console command running paths
Added entity.deleteby( steamid ) (deletes all entities by player)
Delete all user's entities when banned by EAC
Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up
Slimmed down GoogleAnalytics to single file, portable
Increased steam auth timeout
Vending machine tweaks
Phrases
Fixed skin rendering on some icons
Wind generator isn't craftable
Updated RustBuilder, project version
Fit navmesh build into world gen stuff
Fixed duplicate Profiler.EndSample
Fixed spawn command being unaware of some entities
Warn if SkinnedMeshCollision has no SkinnedMeshCollider
Set prefabID in OnValidate
Ai Collision
Fixed some missing behaviours