18,308 Commits over 3,714 Days - 0.21cph!
Facepunch.Steamworks tests
Hide rcon password on command line properly
Fixed UI.Ingame.Hud layer sort order
Added UI.Ingame.Hud.Menu
Converted some OnValidates to DoPrepare
Changed save file name (to let server ownrs opt out of wipes by copying the save file)
Save file protocol shows a warning instead of blocking the load
Colours, exceptions, signing
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
Console system to its own library
Console system to its own library
Fixed painted images not saving correctly
Added Sqlite/byte/memorystream tests
Helk'd it, left a buunch of Debug.Log's in the code
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
Fixed TimeWarning disposal profiler situation
Moved netgraph to Rust.UI
Fixed server NRE caused by trying to read clientBranch from out of date clients
Lerp fix, assuming it works without testing
Netgraph, disabled by default
Fixed exception on stream.Position
Fixed a buttload of warnings
Fixed NotImplementedException
Stopped animals sending network update every few ms for seemingly no good reason
Fixed player model state updating too often
Raknet test
Timewarning - do nothing when not enabled at all in release builds
Moved raknet to its own dll
Updated native libraries
Cache BaseEntity.ToString()
Unity 5.4.0b25 (to see if it fixes build server crashing)
Prefab name lookup optimization
Are scene names case sensitive?
Added more stats to serverinfo
Updated Facepunch.System to latest
Fixed NRE in SQLite
Fixed SendMessage being used to call OnAttacked instead of calling directly
More memory optimizations
Network allocation tweaks
Network allocation tweaks
Trim item owner count on load
Optimized how owners are serialized
More profiling
Added more profiling
Fixed xp over-categorization
Limited max item owners (lots and lots of owners creating lag)
Don't send item owners for world items
Updated XP database schema to be less write/serialize heavy
Increased pool size