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19,645 Commits over 4,018 Days - 0.20cph!

2 Years Ago
Strip unused WorldGroupWorldInfo Fix worldgroup crash on server shutdown, see comment in CWorldGameSystem::LoadWorldGroupInfo
2 Years Ago
Fatter menu
2 Years Ago
Fix streamdeck popup
2 Years Ago
Fixing obsolete stuff
2 Years Ago
Package Categories are dynamic Cleaning up
2 Years Ago
Just ignore GameCategory
2 Years Ago
Obsoleting GameCategoryTypes
2 Years Ago
Testing more performance metrics
2 Years Ago
Update activity
2 Years Ago
Send some performance info
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix razor file extension checks case sensitive Settings page partial cleanup
2 Years Ago
Tooltips
2 Years Ago
Tooltips
2 Years Ago
Group projects better
2 Years Ago
Remove some unused gameui Don't reset buttons when mouse cursor window
2 Years Ago
Add context menu to entity list, allow deleting Fix entity categories under Map entities Add consistency to explorer widgets
2 Years Ago
Friend.GetAll() returns empty array in outside of menu
2 Years Ago
Catch and report exceptions in OnParametersSetAsync, OnParametersSet When deleting, destroy child blocks first
2 Years Ago
Fix up initializing interopgen from managed
2 Years Ago
Latest yoga (adds gap support) include yoga Yoga interopgen InteropGen fixes for "initfrom Managed" Remove yoga nuget
2 Years Ago
Compile tool base first, so that if a tool addon is broken the UI won't be broken
2 Years Ago
Combine Projects, Entities and UI into one dockpanel
2 Years Ago
Fix lobby addon list not shrinking
2 Years Ago
Fixed line numbers being total bullshit Can drag and drop addons onto the project list
2 Years Ago
Reset the server compilegroup when starting server (to clear previous errors)
2 Years Ago
Fix local addons with packaged gamemode
2 Years Ago
Made project manager less shit
2 Years Ago
Superluminal instrumentation Lobby settings are saved on game start Some error protection around razor :bind Include razor files in editorconfig Nicer lobby addon list Remove razor binds if they create exceptions Add local category in packageselector
2 Years Ago
Fixed server thinking build had failed if no build was needed
2 Years Ago
Fix error list exception Fix error list not filtering Handle and show a message when game fails to load, instead of loading anyway
2 Years Ago
Cleaned up
2 Years Ago
Increase menu build timeout Don't show warnings/info in menu compile error
2 Years Ago
Fix assembly resolution when rewriting
2 Years Ago
Need to own Garry's Mod to enroll for a key (anti-bot)
2 Years Ago
Basic assembly reference rewriting Rewrite packaged addon references if needed Merge branch 'assembly-rewrite'
2 Years Ago
Basic assembly reference rewriting Rewrite packaged addon references if needed
2 Years Ago
Only tell ac to forget the assembly if it's going away Throw more useful exception when ac can't resolve an assembly For now don't include base with generic addons (needs some work) Use correct assembly name for packaged content When hotloading runtime stuff on the server, also include packaged addons so they hotload too Client hotload in a more organised way
2 Years Ago
Fix tests that use sandbox game Load addons after gamemode is compiled Include base addon with Runtime content Isolate the assemblies in their own LoadContext when loading Compiled assemblies don't need a dynamic name now, unify name with release so addons work on local versions of games
2 Years Ago
Fix CAsset::RequireInstanceInfo error This was happening because when updating the splashscreen we spin, which also runs async tasks. One of the tasks loaded a dll, which initialized all the statics. The post process materials were loaded here. The problem was that this was happening before the asset system was initialized, so it all shit itself. Now it spins the UI but shouldn't run async tasks.
2 Years Ago
Only embed html/scss
2 Years Ago
Print compile errors when no tools mode Fixed extensions not working
2 Years Ago
Addons + Razor + New Menu sbox-issues/discussions/2438
2 Years Ago
Merge fixes
2 Years Ago
Fixed "fire once" or OutputConnection.TimesToFire not doing anything Asset browser addon icons reflect their type Change addon grouping in AddonSwitcher Addons are grouped by Active AND Type. Groups can also be collapsed now. Merge branch 'master' into tier2addons
2 Years Ago
Compiles
2 Years Ago
When OnTagAdded or OnTagRemoved is called, the passed tag is always lowercase. Documentation for these methods updated to explain that for clarity. New Outfit Piece! - Fedora.. https://files.facepunch.com/daniel/1b2611b1/sbox-dev_a3Ipo4jVY4.png Fedoras... are awesome. LODs coming asap. Merge branch 'master' into tier2addons
2 Years Ago
Fix package settings being squashed Move GameFriend logic Add Global.IsServerHost Can change map if server host
2 Years Ago
In game player list poc