6,664 Commits over 2,345 Days - 0.12cph!
background loading priority
Fixed wall placement issues
Tweaking stone wall prefab
GetActiveItem NRE
"WorldSetup.Instance is null" stacktrace for Andre
Deployer/Planner NRE
ItemIcon NRE
Clean saved user data on server restart
Better EAC disconnect messages
Bundle tweaks
Refresh server lists in order to avoid network disconnect
Fixed player lying down in inventory
Allow prefabs to opt out of preprocessing with NoPreProcessing
AssetDatabase.Import when BuildAssetBundles
Save prefabs win BuildPrefabs so changes work proper
Fixed distant terrain blackness
Optimizing ambience audi clips for memory/loadtime
Fixed inconsistent file linkage
item.isBlueprint is now a flag
itemcontainer.IsLocked is now a flag
Fixed dropped items wrong prefab name
GameManifest holds guid too
BsaeCorpse ragdollPrefab to GameObjectRef
Fixed pumpkin plant spawning
ResourceRef only stores the GUID of the target object
Put the name first in the game manifest
Added warnings for debugging manifest guid to path
Changed Save/Restore for speed
Audio clips, optimizing for CPU, loadtime + memory
Fixed some wrong path names