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650 Commits over 212 Days - 0.13cph!

6 Years Ago
Fixed bullet impact effects
6 Years Ago
Auto crouch, auto uncrouch, crouch IK
6 Years Ago
Decal Cleanup Meat Factory progress
6 Years Ago
Decals
6 Years Ago
Roller Room progress Made crushers more explicit, added to playground
6 Years Ago
New map progress
6 Years Ago
GroundBreak - platforms that die after standing on them Not very happy with how this works, but it'll do for now. Fixed Iceroad/Jump with new jump heights Added scenes to build settings
6 Years Ago
Added Ground - which triggers when a player walks on it. GroundPlatform simplifies the creation of Platforms (no longer need snow trigger)
6 Years Ago
Crouching Basics
6 Years Ago
2018.1.0b11
6 Years Ago
Trap tests
6 Years Ago
Package Updates
6 Years Ago
Testing a commit
6 Years Ago
SeededActive WIP
6 Years Ago
Revert "2018.1.0b6" This reverts commit cfa4eb1562f3417cf89a5d07f08854b6eeec8fcd. Revert "Lets try b5" This reverts commit 5ca99480a4fdab84635d1d1f627f37aa609cccfa. Revert "Lets try building with b4" This reverts commit f94454ae78b1d643707ed3ae88feb6cbb0e5c276.
6 Years Ago
2018.1.0b6
6 Years Ago
Lets try b5
6 Years Ago
Lets try building with b4
6 Years Ago
DeterministicMovement fixes Wheel Door example
6 Years Ago
Fixed not being able to pick up anything
6 Years Ago
Buttons line of sight test Added button ResetTime Added Carry.CanPickUp Fucking about with doors for 2 hours
6 Years Ago
Newtonsoft changes
6 Years Ago
Accidentally started building a house
6 Years Ago
Newtonsoft Updates 2018.1.0b10 Water hurt trigger fix
6 Years Ago
MoveControlled WIP Merge branch 'master' of RoomLevel
6 Years Ago
Gun fixes DeterministicMovement fixes Renamed NetworkSyncedMove to MovePattern
6 Years Ago
More Gun Fun
6 Years Ago
Backwards walking Abtracted networksyncedmovement stuff (broke elevators and rotators on playground map)
6 Years Ago
Don't collide with vehicles
6 Years Ago
Fucked splashscreen off Fixed tooltip first open showing close anim before opening Fixed explosion damage breaking down when items were in a heirachy Player names are different colours if friends/ghost
6 Years Ago
Gun toy
6 Years Ago
Tooltip fixes
6 Years Ago
Fixed player collision layer Increased pushaway strength
6 Years Ago
Tooltips Merge branch 'master' of RoomLevel
6 Years Ago
Send carry pickup via RPC, IsBeingCarried = false if LastCarriedBy is null
6 Years Ago
Fixed player platform interaction
6 Years Ago
Phrase shit Possibly better NetworkedState prediction Misc Small Tweaks
6 Years Ago
Stipple Transparency Shader
6 Years Ago
Simplified first spawn logic
6 Years Ago
Ragdoll spawn optimizaions Buoyancy optimizaions
6 Years Ago
Don't highlight particle systems
6 Years Ago
Slightly optimized chat UI Fixed collider not disabling when ghost
6 Years Ago
Added PlayerState Player.Dead can be a property controlled by PlayerState
6 Years Ago
Respawn game event
6 Years Ago
2018.1.0b9 Use postprocess from package manager
6 Years Ago
Quick play with iceroad
6 Years Ago
Checkpoint fix
6 Years Ago
Ragdoll death view, unified sea to a prefab, underwater effects, fixed bouyancy
6 Years Ago
GameEvents, lerp to button press player
6 Years Ago
Removing some unused shit