650 Commits over 212 Days - 0.13cph!
Added SmoothQuaternion (for spectating view angles)
Spectate fix, Gameover screen showing during load fix, escape menu cleanup
Different highlight colours for pickups/buttons, fixed highlight breaking on level transition
Fixed coins not spinning
Button from playground to intro
Experiment, pause and spectate player that pressed the button
Smarter button auto release
Outline effect shit
Better networkstate prediction
Predicted versions of those buttons
Chat fix (it was the UI scaling)
Network grounded state instead of counting on controller
Should fix weird 0,0,0 lerp
Broken chat seems to be a Unity UI bug
I'm guessing it keeps changing these for a good reason
Conveyor Pusher
Velocity trigger
Trying DestroyPlayerObjects
Master take ownership of everything it can on level change
Disable debug output
PhotonNetwork.DestroyAll before loadlevel
Fixed swing seat parenting
Debug overlay
Updated steamworks/facepunch.unity
Force seat observe in photonview
Fixed not being able to take over some seats
Freespawn checkpoints
Netwok time smoothing
Network Sync Steering
Don't lerp/sync if parented
Progrids
Horrible asset store gokarts, enabled lfs
Fixed player name positions
Seat on NetworkSyncedMovement test
Editor tools rabbithole
Access to dev playground from island
Quit if no Steam
Playground init
NetworkSyncedMove supports stops
Looping platforms
NetworkSyncedRotate lerp, pingpong yadda yadda